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Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

Marionette

Minion interactions

Marionette thinks they are a good character, but they are not. The Demon knows who they are. Marionette neighbors the Demon.

Interaction with Magician

If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

Interaction with Balloonist

If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.

Interaction with Huntsman

If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.

Interaction with Summoner

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Interaction with Lil' Monsta

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Interaction with Kazali

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Interaction with Alchemist

An Alchemist-Marionette has no Marionette ability and the Marionette is in play.

Interaction with Mathematician

The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.

Interaction with Plague Doctor

If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

Interaction with Recluse

Recluse may learn who the Marionette is, but it's not recommended.

Interaction with Recluse

Marionette may be sitted next to the Recluse.

Interaction with Preacher

If Preacher chooses the Marionette, the Marionette does not learn this.

Interaction with Snitch

Marionette does not get three bluffs if the Snitch is in play.

Interaction with Lil' Monsta

Marionette is not woken to choose a babysitter.

Interaction with Poppy Grower

When Poppy Grower dies, the Marionette does not learn who the Demon and other Minions are.

Interaction with Hatter

When Hatter dies, the Marionette is not woken to choose a new Demon or Minion to be.

Interaction with Damsel

Marionette does not learn that the Damsel is in play.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.