with
Search
Search
Search

Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

Preacher

Townsfolk interactions with Minion Evil tags (of Boomdandy)
Switch to character specific interactions only

Each night, Preacher chooses a player: a Minion, if chosen, learns this. All chosen Minions have no ability. If Preacher becomes drunk or poisoned after choosing a Minion, they regain their ability until the Preacher is sober and healthy again.

Interaction with Spy

Spy may register as non-Minion to the Preacher, but it's not recommended.

Interaction with Mezepheles

If Preacher chooses the Mezepheles the first night, the Mezepheles does not learn a word untill they have their ability back. Once the word is given the first good player to say it turns evil, saying it before the Mezepheles learns it does not count. If the Preacher chooses the Mezepheles the night a player would turn evil, they do not, and the Mezepheles cannot turn another player evil later once they regain their ability.

See all interactions of Preacher Boomdandy

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.