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Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#After Death

interactions

If the Demon kills Banshee, all players learn this. From now on, Banshee may nominate twice per day and vote twice per nomination.

If there is more than one living Demon, the Storyteller chooses which Demon makes the swap.

Boffin interaction with Recluse

If the Demon dies and has the Recluse ability, the Demon keeps this ability.

Boffin interaction with Sweetheart

If the Demon dies and has the Sweetheart ability, the Demon keeps this ability.

If Boomdandy is executed, all but three players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

If two or more Outsiders died today, the Godfather still only kills one player tonight.

If Hatter died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

When Klutz learns that they died, they must publicly choose 1 alive player: if the player is evil, Klutz's team loses.

When Moonchild learns that they died, they must publicly choose (even if drunk or poisoned) 1 alive player. Tonight, if it was a good player, and the Moonchild is sober and healthy, the player dies.

1 player is drunk, even if Puzzlemaster dies. If the Puzzlemaster guesses (once) who it is, they learn the Demon player, but if the guess is wrong, they get false info.

If Ravenkeeper dies at night, they are woken to choose a player: they learn their character.

Recluse might register as evil & as a Minion or Demon, even if dead.

Recluse interaction with Vigormortis

Recluse killed by the Vigormortis may poison their neighbor Townsfolk

If the Demon kills the Sage, the Sage learns that it is 1 of 2 players (of which one must be the killer themself).

When Sweetheart dies, 1 player is drunk from now on.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.