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Grimoire BookmarkletHow to use:
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#Each Night (*)
interactionsEach night* Acrobat chooses a player - if they are or become drunk or poisoned tonight, Acrobat dies.
Each night*, Al-Hadikhia may choose three players (all players learn who): each silently chooses to live or die, but if all live, all die.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, Exorcist chooses a player (different to last night): the Demon, if chosen, learns who Exorcist is and then doesn't wake tonight.
Each night*, Fang Gu chooses a player: they die. The first Outsider this kills becomes an evil Fang Gu and the original Fang Gu dies instead. There is one more Outsider.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Each night*, Flowergirl learns if a Demon voted today, and this information is given even if the Demon is not the Demon anymore at night. This ability does not trigger for Travellers exile.
Each night*, Gambler chooses a player & guesses their character: if guess is wrong, the Gambler dies.
Each night*, Harlot chooses a living player: if they agree, the Harlot learns their character, but they both might die.
Each night*, Imp chooses a player: they die. If the Imp kills themself this way, a Minion becomes the Imp.
Each night*, Innkeeper chooses 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, Kazali chooses a player: they die. Kazali chooses which players are which Minions. There might be more or fewer Outsiders than normal.
Each night*, a player might die. Executions fail if only evil voted. Legion players register as the Minions too. Most players are Legion.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Each night, Minions choose who babysits Lil' Monsta and thus registers as the Demon. Each night*, a player might die. There is an additional Minion in play.
Each night*, Lleech chooses a player: they die. The Lleech starts by choosing a player: they are poisoned. Lleech dies if and only if that player is dead.
Each night*, Lord of Typhon chooses a player: they die. Evil characters are in a line and the Lord of Typhon is in between them (does not have to be exactly in the middle). There is one additional Minion and there might be more or fewer Outsiders than normal.
Each night*, Lycanthrope chooses an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Each night*, Monk chooses a player (not themself): they are safe from the Demon tonight.
Each night*, No Dashii chooses a player: they die. No Dashii's two Townsfolk neighbors are poisoned.
Each night*, Ojo chooses a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, Oracle learns how many dead players are evil.
Each night*, Pit-Hag chooses a player and a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Each night*, Po may choose a player: they die. If Po's last choice was no-one, the Po chooses 3 players tonight.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Each night*, Shabaloth chooses two players: they die. A dead player the Shabaloth chose last night might be regurgitated.
Each night*, Town Crier learns if a Minion nominated today, and this information is given even if the Minion is not a Minion anymore at night. This ability does not trigger for Travellers exile.
Each night*, Undertaker learns which character died by execution today.
Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.
Each night*, Vortox chooses a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each night*, if no-one died today, Zombuul chooses a player: they die. The first time the Zombuul dies, they live but registers as dead.