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Grimoire BookmarkletHow to use:
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- Click the bookmarklet in your bookmarks bar.
- A new tab will open with all interactions for the characters in your current game.
Is this safe?
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#Mad
interactionsEach night, Cerenovus chooses a player & a good character: they are mad they are this character tomorrow, or might be executed.
The Cerenovus may choose to make a player mad that they are the Goblin.
If Cerenovous inflicts madness on a player, but then is gone from the game, or is moved to another player, or gets drunk or poisoned - the madness stops affecting the player but they don't learn this.
Psychopath executed by breaking madness plays roshambo with the Storyteller.
Each night, Harpy chooses two players: tomorrow, the first player is mad that the second is evil, or one or both might die.
If Harpy inflicts madness on a player, but then is gone from the game, or is moved to another player, or gets drunk or poisoned - the madness stops affecting the player but they don't learn this.
A player may die during the night due to a break of yesterday's Harpy madness, before the Harpy's turn in the night order.
If Mutant is mad about being an Outsider, they might be executed.
Pixie starts knowing 1 in-play Townsfolk. If Pixie were mad that they were this character, they gain their ability when the original character dies. If Pixie is drunk or poisoned when getting this info and got false character, they still get the false character ability when the real matched character dies, if madness was not broken.