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Grimoire BookmarkletHow to use:
- Open your game on botc.app with the Grimoire visible.
- Click the bookmarklet in your bookmarks bar.
- A new tab will open with all interactions for the characters in your current game.
Is this safe?
Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.
#Once Per Game
interactionsOnce per game, during the day, Artist can privately ask the Storyteller any yes/no question. The Storyteller can answer "I don't know" or prompt to ask another question if they cannot provide an answer.
Once per game, at night*, Assassin may choose a player: they die, even if for some reason they could not.
Once per game, at night*, Bone Collector may choose a dead player: they regain their ability until dusk (even a "once per game" ability).
If the Philosopher regains their ability via the Bone Collector, the Philosopher may choose a new ability, or the same ability as before.
Once per game, at night, Courtier may choose a character: they are drunk for 3 nights & 3 days. If Courtier becomes drunk or poisoned after choosing, the selected player becomes sober again, but gets back to being drunk if Courtier get sober or healthy before the third day.
If the Courtier make drunk the Legion, only one player with the Legion token is drunk (including dead players).
All Minions know a Damsel is in play. If a Minion publicly guesses the Damsel (once), while the Damsel is sober and healthy, the Damsel's team loses.
Recluse guess on the Damsel may be counted as once per game for the Minions but it's not recommended.
Once per game, at night, Engineer can choose which Minions or which Demon is in play.
Once per game, during the day, Fisherman may visit the Storyteller for some advice to help their team win.
Golem may only nominate once per game. When they do, if the nominee is not the Demon, they die.
Once per game, at night, Huntsman may choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. The Damsel is in play.
Once per game, if another player nominated, the Judge may choose to force the current execution to pass or fail.
Once per game, at night, Nightwatchman may choose a player: they learn who is the Nightwatchman.
Once per game, at night, Philosopher may choose a good character and gain their ability. If this character is in play, they are drunk.
Once per game, at night*, Professor may choose a dead player: if they are a Townsfolk, they are resurrected.
1 player is drunk, even if Puzzlemaster dies. If the Puzzlemaster guesses (once) who it is, they learn the Demon player, but if the guess is wrong, they get false info.
Once per game, at night, Seamstress may choose 2 players (not themself) and learn if they are the same alignment.
Once per game, during the day, Slayer may publicly choose a player: if they are the Demon, they die.
Summoner gets 3 bluffs. On the 3rd night, they choose a player: that player becomes an evil Demon of Summoner's choice. There is no Demon at the beginning of the game.
The first time the Virgin is nominated, if the nominator is a Townsfolk, they are executed immediately.
Once per game, Wizard may choose to make a wish. If granted, it might have a price & leave a clue as to its nature.