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#Protected
interactionsMonk-protected player cannot die due to Al-Hadikhia's ability and no matter what they choose (to live or die) the outcome is that they live, so in case the other two players choose to live, all three should die - and since the Monk is protecting one of them, the protected one survives and the others die.
Innkeeper-protected player cannot die due to Al-Hadikhia's ability and no matter what they choose (to live or die) the outcome is that they live, so in case the other two players choose to live, all three should die - and since the Innkeeper is protecting one of them, the protected one survives and the others die.
If on night X a player was chosen and poisoned, and on night X+1 the Exorcist chooses the Pukka and they don't wake up, then on night X+1 the player chosen on night X dies and stops to be poisoned, and on night X+2 no one dies from the Pukka and Pukka can make their choice.
When Monk-protected Fang Gu chooses an Outsider, the chosen Outsider dies and the Fang Gu remains alive.
If Imp, protected by the Innkeeper, tries to kill themself, it fails.
If Riot nominates and executes an Innkeeper-protected player, good wins.
If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
If the Leviathan nominates and executes the Monk-protected player, good wins.
Soldier chosen by the Lleech as a host is not poisoned but becomes the host.
The Mathematician learns if the Demon fails to poison the Soldier.
The Mathematician learns if a player attempts to kill the Mayor and fails due to the Mayor's ability.
If the Demon fails to kill a player due to the Monk's protection, the Mathematician number increases by 1.
Each night*, Monk chooses a player (not themself): they are safe from the Demon tonight.
Ability of the Townsfolk protected by the Monk yields true info (unless the Townsfolk is poisoned or drunk).
Townsfolk neighboring the No Dashii and protected by the Monk is not poisoned for the duration of the protection.
Player protected by the Monk cannot be poisoned by the Pukka and thus does not die the next night. When the Monk protects the player already poisoned by the Pukka, the player becomes healthy and does not die from the Pukka.
When the Monk protects a Townsfolk neighboring the Minion killed by the Vigormortis, the Townsfolk is not poisoned for the duration of the protection.
Soldier is immune to the No Dashii's poison (the poisoning ability is limited to only one Townsfolk in this case).
Soldier cannot be poisoned by the Pukka and thus does not die the next night.
Soldier is safe from the Demon.
Soldier is immune to the poison from the neighbor Minion killed by the Vigormortis.