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Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Protected

interactions
Al-Hadikhia interaction with Monk

Monk-protected player cannot die due to Al-Hadikhia's ability and no matter what they choose (to live or die) the outcome is that they live, so in case the other two players choose to live, all three should die - and since the Monk is protecting one of them, the protected one survives and the others die.

Al-Hadikhia interaction with Innkeeper

Innkeeper-protected player cannot die due to Al-Hadikhia's ability and no matter what they choose (to live or die) the outcome is that they live, so in case the other two players choose to live, all three should die - and since the Innkeeper is protecting one of them, the protected one survives and the others die.

Exorcist interaction with Pukka

If on night X a player was chosen and poisoned, and on night X+1 the Exorcist chooses the Pukka and they don't wake up, then on night X+1 the player chosen on night X dies and stops to be poisoned, and on night X+2 no one dies from the Pukka and Pukka can make their choice.

Fang Gu interaction with Monk

When Monk-protected Fang Gu chooses an Outsider, the chosen Outsider dies and the Fang Gu remains alive.

Imp interaction with Monk

If Imp, protected by the Monk, tries to kill themself, it fails.

Imp interaction with Innkeeper

If Imp, protected by the Innkeeper, tries to kill themself, it fails.

Innkeeper interaction with Riot

If Riot nominates and executes an Innkeeper-protected player, good wins.

Innkeeper interaction with Leviathan

If the Leviathan nominates and executes an Innkeeper-protected player, good wins.

Leviathan interaction with Monk

If the Leviathan nominates and executes the Monk-protected player, good wins.

Lleech interaction with Soldier

Soldier chosen by the Lleech as a host is not poisoned but becomes the host.

Mathematician interaction with Soldier

The Mathematician learns if the Demon fails to poison the Soldier.

Mathematician interaction with Mayor

The Mathematician learns if a player attempts to kill the Mayor and fails due to the Mayor's ability.

Mathematician interaction with Monk

If the Demon fails to kill a player due to the Monk's protection, the Mathematician number increases by 1.

Each night*, Monk chooses a player (not themself): they are safe from the Demon tonight.

Monk interaction with Riot

If Riot nominates and executes the Monk-protected player, good wins.

Monk interaction with Vortox

Ability of the Townsfolk protected by the Monk yields true info (unless the Townsfolk is poisoned or drunk).

Monk interaction with No Dashii

Townsfolk neighboring the No Dashii and protected by the Monk is not poisoned for the duration of the protection.

Monk interaction with Pukka

Player protected by the Monk cannot be poisoned by the Pukka and thus does not die the next night. When the Monk protects the player already poisoned by the Pukka, the player becomes healthy and does not die from the Pukka.

Monk interaction with Vigormortis

When the Monk protects a Townsfolk neighboring the Minion killed by the Vigormortis, the Townsfolk is not poisoned for the duration of the protection.

No Dashii interaction with Soldier

Soldier is immune to the No Dashii's poison (the poisoning ability is limited to only one Townsfolk in this case).

Pukka interaction with Soldier

Soldier cannot be poisoned by the Pukka and thus does not die the next night.

Soldier is safe from the Demon.

Soldier interaction with Vigormortis

Soldier is immune to the poison from the neighbor Minion killed by the Vigormortis.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.