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Grimoire BookmarkletHow to use:
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#Win
interactionsThe Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. No Demon at the beginning of a game.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
Each day Alsaahir can publicly guess which players are Minion(s) and which are Demon(s) - if correct, good wins.
The Storyteller can break the game rules, and if executed - good wins, even if Atheist is dead. There are no evil characters in the game with Atheist. If there is no Atheist in play and the Storyteller is executed, evil wins.
If the Demon has the Atheist ability, the Storyteller may break the rules and good team wins if the Storyteller is executed. Setup condition of the Atheist is not followed in that case.
Each night, Cult Leader becomes the alignment of an alive neighbor. If all good players choose to join their cult, their team wins.
Evil Twin and an opposing player (good twin) know each other. If the good player is executed, evil wins. Good can't win if both twins live.
If good Evil Twin is executed, evil wins - even if evil "good twin" is dead.
Good wins if good twin is executed or only two players live. Evil wins if the Demon and the Evil Twin are dead.
If Riot nominates and executes the Exorcist-chosen player, good wins.
If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
Once per game, during the day, Fisherman may visit the Storyteller for some advice to help their team win.
If there is a Vortox in-play, the Fisherman's advice must not help the Fisherman's team win (but does not explicitly need to help the Fisherman's team lose; it may simply be irrelevant or useless).
Each night, General learns which alignment the Storyteller believes is winning: good, evil, or neither.
If Goblin publicly claims to be the Goblin when nominated and is executed that day, Goblin's team wins.
If Riot is in play and the Grandchild dies by execution, evil wins.
If the Leviathan is in play and the Grandchild dies by execution, evil wins.
Whoever wins, loses & whoever loses, wins, even if Heretic is dead.
If Politician is the most responsible for their team losing after the Heretic flips the result, they can change the alignments and win.
If Riot nominates and executes an Innkeeper-protected player, good wins.
If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
Recluse, if chosen by the Klutz, can end the game with evil winning but it's not recommended.
If more than one good player is executed, evil wins. All players know Leviathan is in play. After day 5, evil wins.
If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.
If the Leviathan nominates and executes the Monk-protected player, good wins.
Evil wins if more than one good player is executed after the Leviathan enter the play. If the Leviathan is removed from the game and they re-enter the play then the alternative winning condition is reset.
If only 3 players live & no execution occurs, Mayor's team wins. If the Mayor dies at night, another player might die instead.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
Travellers count as players for the Mayor's victory.
Zombuul registering as dead counts as dead also for the Mayor's win condition.
If Pit-Hag changes the only living Demon into something else, the game ends with good winning.
If Politician was the player most responsible for their team losing, the Politician changes alignment & wins, even if dead.
Each night*, Vortox chooses a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.