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Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Win

interactions
Alchemist interaction with Summoner

The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. No Demon at the beginning of a game.

Al-Hadikhia interaction with Mastermind

If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

Each day Alsaahir can publicly guess which players are Minion(s) and which are Demon(s) - if correct, good wins.

The Storyteller can break the game rules, and if executed - good wins, even if Atheist is dead. There are no evil characters in the game with Atheist. If there is no Atheist in play and the Storyteller is executed, evil wins.

Atheist interaction with Boffin

If the Demon has the Atheist ability, the Storyteller may break the rules and good team wins if the Storyteller is executed. Setup condition of the Atheist is not followed in that case.

Each night, Cult Leader becomes the alignment of an alive neighbor. If all good players choose to join their cult, their team wins.

Evil Twin and an opposing player (good twin) know each other. If the good player is executed, evil wins. Good can't win if both twins live.

If good Evil Twin is executed, evil wins - even if evil "good twin" is dead.

Evil Twin interaction with Heretic

Good wins if good twin is executed or only two players live. Evil wins if the Demon and the Evil Twin are dead.

Exorcist interaction with Riot

If Riot nominates and executes the Exorcist-chosen player, good wins.

Exorcist interaction with Leviathan

If the Leviathan nominates and executes the Exorcist-chosen player, good wins.

Once per game, during the day, Fisherman may visit the Storyteller for some advice to help their team win.

Fisherman interaction with Vortox

If there is a Vortox in-play, the Fisherman's advice must not help the Fisherman's team win (but does not explicitly need to help the Fisherman's team lose; it may simply be irrelevant or useless).

Each night, General learns which alignment the Storyteller believes is winning: good, evil, or neither.

If Goblin publicly claims to be the Goblin when nominated and is executed that day, Goblin's team wins.

Grandmother interaction with Riot

If Riot is in play and the Grandchild dies by execution, evil wins.

Grandmother interaction with Leviathan

If the Leviathan is in play and the Grandchild dies by execution, evil wins.

Whoever wins, loses & whoever loses, wins, even if Heretic is dead.

Heretic interaction with Politician

If Politician is the most responsible for their team losing after the Heretic flips the result, they can change the alignments and win.

Innkeeper interaction with Riot

If Riot nominates and executes an Innkeeper-protected player, good wins.

Innkeeper interaction with Leviathan

If the Leviathan nominates and executes an Innkeeper-protected player, good wins.

Klutz interaction with Recluse

Recluse, if chosen by the Klutz, can end the game with evil winning but it's not recommended.

If more than one good player is executed, evil wins. All players know Leviathan is in play. After day 5, evil wins.

Leviathan interaction with Mayor

If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.

Leviathan interaction with Monk

If the Leviathan nominates and executes the Monk-protected player, good wins.

Leviathan interaction with Soldier

If the Leviathan nominates and executes the Soldier, good wins.

Evil wins if more than one good player is executed after the Leviathan enter the play. If the Leviathan is removed from the game and they re-enter the play then the alternative winning condition is reset.

If only 3 players live & no execution occurs, Mayor's team wins. If the Mayor dies at night, another player might die instead.

Mayor interaction with Riot

The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

Travellers count as players for the Mayor's victory.

Mayor interaction with Zombuul

Zombuul registering as dead counts as dead also for the Mayor's win condition.

Monk interaction with Riot

If Riot nominates and executes the Monk-protected player, good wins.

If Pit-Hag changes the only living Demon into something else, the game ends with good winning.

If Politician was the player most responsible for their team losing, the Politician changes alignment & wins, even if dead.

Riot interaction with Soldier

If Riot nominates and executes the Soldier, good wins.

Each night*, Vortox chooses a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.