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Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Woke

interactions

The Storyteller may wake the Boffin and Demon together, or independently, to tell them which ability the Demon has. (This should be considered carefully if there is e.g. a Poppy Grower or Magician.)

Boffin interaction with Recluse

The Boffin can grant the Recluse a not-in-play good character's ability and then The Recluse wakes to get information which ability they have.

Boffin interaction with Exorcist

A Demon chosen by the Exorcist will not wake to use their Demon ability, but will still wake due to not-in-play good character's ability from the Boffin.

Each night Chambermaid chooses 2 alive players (not themself) and learns how many woke tonight due to their ability.

Chambermaid interaction with Mathematician

The Chambermaid can detect if the Mathematician will wake tonight.

If there are less than two alive players (not including the Chambermaid) when the Chambermaid should be awoken then the Chambermaid don't wake up.

Players that woke tonight due to their ability but are drunk or poisoned still count as having woke tonight.

Each night*, Exorcist chooses a player (different to last night): the Demon, if chosen, learns who Exorcist is and then doesn't wake tonight.

Exorcist interaction with Lil' Monsta

Lil' Monsta-sitter chosen by the Exorcist learns who Exorcist is and then doesn't wake tonight - they don't wake to use their Minion skill and to choose a new babysitter. The Demon death may still occur.

Exorcist interaction with Po

If the Exorcist selects the Po, the Po does not act, but this night does not count as a night where the Po “chose no one.” However, if the Po chose no one the night before the Exorcist chose the Po, the Po chooses three players the night after the Exorcist chose the Po, because their last choice was no one.

Fearmonger interaction with Vizier

The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.

Legion interaction with Magician

The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.

If there are good-aligned Minions or Demons, they wake with evil Minions or Demons when the Poppy Grower dies.

Resurrected Townsfolk may or may not get to act on the night of their resurrection, depending on whether they would act before or after the Professor. If they had a “first night only” or “you start knowing” ability, they immediately wake to use it again, as soon as the Professor goes to sleep.

Recluse interaction with Recluse

In theory Recluse could be woken and learn who the Minions are and also who the Demon is but it is absolutely not recommended.

Wraith may choose to open their eyes at night. They wake when other evil players do.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.