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Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

Boffin

Minion interactions with

#Passive

Interaction with Village Idiot

If there is a spare token, the Boffin can give the Demon the Village Idiot ability.

Interaction with Cult Leader

If the Demon has the Cult Leader ability, they can’t turn good due to this ability.

Interaction with Goon

If the Demon has the Goon ability, they can’t turn good due to this ability.

Interaction with Alchemist

If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

Interaction with Bounty Hunter

If Boffin grants the Demon the Bounty Hunter ability, a Townsfolk is made evil as part of the setup.

Interaction with Recluse

The Boffin can grant the Recluse a not-in-play good character's ability and then The Recluse wakes to get information which ability they have.

Interaction with Atheist

If the Demon has the Atheist ability, the Storyteller may break the rules and good team wins if the Storyteller is executed. Setup condition of the Atheist is not followed in that case.

Interaction with Exorcist

A Demon chosen by the Exorcist will not wake to use their Demon ability, but will still wake due to not-in-play good character's ability from the Boffin.

See all interactions of Boffin Passive

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.