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Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

Recluse

Outsider interactions with

#Passive

Recluse might register as evil & as a Minion or Demon, even if dead.

Interaction with Hermit

Hermit with the Recluse ability can register as evil & as a Minion or Demon, even if dead.

Interaction with Ogre

If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.

Interaction with Sage

The Recluse might register as the Demon to the Sage.

Interaction with Investigator

Recluse can register as a Minion to the Investigator

Interaction with Legion

Recluse can register as an evil player to the Legion.

Interaction with Shugenja

Recluse can register as an evil player to the Shugenja.

Interaction with Balloonist

Balloonist may learn the Recluse as a Demon character or a Minion character,

Interaction with Bounty Hunter

Bounty Hunter may learn the Recluse as an evil player.

Interaction with Cannibal

If Cannibal has the Recluse ability, they keep that ability when they die, but loses their Cannibal ability.

Interaction with Chef

Chef may register the Recluse sitting next to an evil player as the evil pair.

Interaction with Choirboy

Choirboy may learn the Recluse as a Demon when the Demon kills the King but it's not recommended.

Interaction with Clockmaker

Clockmaker may start knowing how many steps from the Demon to the Recluse, or from the Recluse to their nearest Minion, if they sit closer to each other than the rest of the evil players.

Interaction with Cult Leader

Cult Leader may become evil at night if they sit next to an alive Recluse.

Interaction with Flowergirl

Flowergirl may learn if the Recluse voted today.

Interaction with Empath

Recluse may register as evil if sitting next to the Empath.

Interaction with Lycanthrope

Recluse may additionally register as evil to Lycanthrope.

Interaction with Noble

Recluse may register as evil to the Noble.

Interaction with Oracle

Recluse may register as evil to the Oracle.

Interaction with Preacher

Recluse may learn that the Preacher chose them but it's not recommended.

Interaction with Minstrel

After Recluse execution all players except Travellers may get drunk but it's not recommended.

Interaction with Town Crier

Town Crier may learn that the Recluse nominated today.

Interaction with Undertaker

Recluse, if executed during the day, can be shown to the Undertaker as a Minion or as a Demon.

Interaction with Spy

Spy could see the Recluse in the Grimoire as evil or as a Minion or as a Demon but it is not recommended.

Interaction with Juggler

Juggler can get a "no" on a correct guess on the Recluse.

Interaction with Juggler

Juggler can get a "yes" on incorrect guess on the Recluse as a Minion or as a Demon.

Interaction with Seamstress

Recluse can register as being a different alignment than a good player.

Interaction with Damsel

Recluse can learn that the Damsel is in play but it's not recommended.

Interaction with Evil Twin

Evil Twin can see paired Recluse as a Minion or as a Demon but it's not recommended.

Interaction with Vigormortis

Recluse killed by the Vigormortis may poison their neighbor Townsfolk

Interaction with Grandmother

Grandmother can learn that the Recluse is a Minion or a Demon if shown as the grandchild.

Interaction with Lunatic

Recluse may learn who the Lunatic is and who they picked at night but it's not recommended.

Interaction with Godfather

Recluse may misregister for the Godfather info but it's not recommended.

Interaction with Cannibal

Cannibal may be poisoned after the Recluse execution.

Interaction with Farmer

Recluse may be spared becoming a Farmer when the Farmer dies but it's not recommended.

Interaction with King

Recluse may learn that the King is in play but it's not recommended.

Interaction with King

King may learn that the alive Recluse is a Minion or a Demon.

Interaction with Puzzlemaster

Puzzlemaster may learn the Recluse as a Demon but it's not recommended.

Interaction with Snitch

Recluse can get three bluffs but it's not recommended.

Interaction with Marionette

Recluse may learn who the Marionette is, but it's not recommended.

Interaction with Marionette

Marionette may be sitted next to the Recluse.

Interaction with Widow

Widow could see the Recluse in the Grimoire as evil or as a Minion or a Demon but it is not recommended.

Interaction with Legion

Recluse voting may be counted as evil.

Interaction with Leviathan

Executed Recluse may count as evil.

Interaction with Riot

On day three, the Recluse might become Riot, but it's not recommended.

Interaction with Cannibal

If Recluse is executed, the Cannibal may gain a Demon or a Minion ability, but it's not recommended.

Interaction with Librarian

If the Recluse is the only Outsider in-play, the Librarian can be told that there are no Outsiders in-play.

Interaction with Boffin

The Boffin can grant the Recluse a not-in-play good character's ability and then The Recluse wakes to get information which ability they have.

See all interactions of Recluse Passive

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.