Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.
Grimoire BookmarkletHow to use:
- Open your game on botc.app with the Grimoire visible.
- Click the bookmarklet in your bookmarks bar.
- A new tab will open with all interactions for the characters in your current game.
Is this safe?
Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.
Each night, Spy sees the Grimoire. The Spy might register as good and as a Townsfolk or Outsider, even if dead.
Spy may register as good to the Beggar when giving them their dead vote.
Spy can register as a good character to the Grandmother.
Spy can register as an Outsider to the Librarian.
Balloonist may learn the Spy as a Townsfolk or as an Outsider.
Spy may register as good if sitting next to the Empath.
Steward may learn the Spy as a good player.
Spy may register as good to the Tea Lady.
If Courier chose a Townsfolk or an Outsider character, the Spy can be drunk instead but it's not recommended.
Gambler can live if guessing the Spy as a Townsfolk or as an Outsider.
Spy may be drunk instead, if the Philosopher chose any good character, but it's not recommended.
Pit-Hag might not create a good character if the Spy is in play, but it's not recommended.
Spy may be counted as good when voting, but it's not recommended.
Spy may be selected as a good twin but it's not recommended.
Spy may register as an Outsider to the Godfather.
Executed Spy may register as good but it's not recommended.
If Fearmonger chooses the Spy, and then nominates them and executes, good may lose, but it's not recommended.
Spy may be killed instead, if Ojo chooses a Townsfolk or an Outsider character, but it's not recommended.
Spy may register as good to Lycanthrope.
Cult Leader may become good at night if they sit next to the alive Spy.
The Spy can register as a Demon for the Fortune Teller, but if in any moment of a game the Spy registers as evil then Red Herring token must be moved to another good player and can't be placed on the Spy until the good player with the token will register as evil or become evil. However it's not recommended.