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Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

Vizier

Minion interactions with

#Passive

All players know who is the Vizier. The Vizier cannot die during the day. If good voted, Vizier may choose to execute immediately.

Interaction with Investigator

The Storyteller doesn't declare the Vizier is in play.

Interaction with Politician

The Politician might register as evil to the Vizier.

Interaction with Zealot

The Zealot might register as evil to the Vizier.

Interaction with Lil' Monsta

If the Vizier is babysitting Lil' Monsta, they die when executed.

Interaction with Alsaahir

The Storyteller doesn't declare the Vizier is in play.

Interaction with Courtier

If the Vizier loses their ability, they learn this, and cannot die during the day.

Interaction with Magician

If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

See all interactions of Vizier Passive

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.