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Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Alignment

interactions
Barber interaction with Evil Twin

If new Evil Twin is made, an opposing player to them must be chosen, and they must learn each other.

Beggar must use a vote token to vote. If a dead player gives them theirs, the Beggar learns their alignment. The Beggar is sober and healthy.

Only the Storyteller can nominate and may nominate as few or as many players as they wish. To make things fair, they must nominate at least one player whose alignment is opposite the Bishop’s alignment each day. Travellers exile can be still called normally by anyone.

Each night, Cult Leader becomes the alignment of an alive neighbor. If all good players choose to join their cult, their team wins.

Evil Twin and an opposing player (good twin) know each other. If the good player is executed, evil wins. Good can't win if both twins live.

Evil Twin interaction with Pit-Hag

If new Evil Twin is made, an opposing player to them must be chosen, and they must learn each other.

If Evil Twin's opposite player changes alignment to the same as them, a new opposite player must be chosen, and the Evil Twin and a new "good twin" must learn each other.

Each night, General learns which alignment the Storyteller believes is winning: good, evil, or neither.

All players start knowing a player of Gnome's alignment. Gnome may choose to kill anyone who nominates that player.

Each night, the 1st player to choose the Goon with their ability is drunk until dusk. Goon becomes their alignment.

Goon interaction with Moonchild

The Moonchild kills the Goon if the Goon was good when the Moonchild chose them, regardless of the Goon’s alignment at night.

Heretic interaction with Politician

If Politician is the most responsible for their team losing after the Heretic flips the result, they can change the alignments and win.

On Ogre's 1st night, they must choose a player (not themself): Ogre becomes their alignment (but does not know which) even if drunk or poisoned.

If Politician was the player most responsible for their team losing, the Politician changes alignment & wins, even if dead.

Recluse interaction with Seamstress

Recluse can register as being a different alignment than a good player.

If a player of the Scapegoat's alignment is executed, the Scapegoat might be executed instead.

Once per game, at night, Seamstress may choose 2 players (not themself) and learn if they are the same alignment.

Seamstress interaction with Spy

Spy can register as being a different alignment than an evil player.

Each night, Village Idiot chooses a player and learns their alignment. There can be up to 2 additional Village Idiots and 1 of the extras is drunk.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.