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Grimoire BookmarkletHow to use:
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#Alignment
interactionsIf new Evil Twin is made, an opposing player to them must be chosen, and they must learn each other.
Beggar must use a vote token to vote. If a dead player gives them theirs, the Beggar learns their alignment. The Beggar is sober and healthy.
Only the Storyteller can nominate and may nominate as few or as many players as they wish. To make things fair, they must nominate at least one player whose alignment is opposite the Bishop’s alignment each day. Travellers exile can be still called normally by anyone.
Each night, Cult Leader becomes the alignment of an alive neighbor. If all good players choose to join their cult, their team wins.
Evil Twin and an opposing player (good twin) know each other. If the good player is executed, evil wins. Good can't win if both twins live.
If new Evil Twin is made, an opposing player to them must be chosen, and they must learn each other.
If Evil Twin's opposite player changes alignment to the same as them, a new opposite player must be chosen, and the Evil Twin and a new "good twin" must learn each other.
Each night, General learns which alignment the Storyteller believes is winning: good, evil, or neither.
All players start knowing a player of Gnome's alignment. Gnome may choose to kill anyone who nominates that player.
Each night, the 1st player to choose the Goon with their ability is drunk until dusk. Goon becomes their alignment.
The Moonchild kills the Goon if the Goon was good when the Moonchild chose them, regardless of the Goon’s alignment at night.
If Politician is the most responsible for their team losing after the Heretic flips the result, they can change the alignments and win.
On Ogre's 1st night, they must choose a player (not themself): Ogre becomes their alignment (but does not know which) even if drunk or poisoned.
If Politician was the player most responsible for their team losing, the Politician changes alignment & wins, even if dead.
Recluse can register as being a different alignment than a good player.
If a player of the Scapegoat's alignment is executed, the Scapegoat might be executed instead.
Once per game, at night, Seamstress may choose 2 players (not themself) and learn if they are the same alignment.
Spy can register as being a different alignment than an evil player.
Each night, Village Idiot chooses a player and learns their alignment. There can be up to 2 additional Village Idiots and 1 of the extras is drunk.