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Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Dead

interactions

If the Demon kills Banshee, all players learn this. From now on, Banshee may nominate twice per day and vote twice per nomination.

Beggar interaction with Spy

Spy may register as good to the Beggar when giving them their dead vote.

Boffin interaction with Recluse

If the Demon dies and has the Recluse ability, the Demon keeps this ability.

Boffin interaction with Sweetheart

If the Demon dies and has the Sweetheart ability, the Demon keeps this ability.

Once per game, at night*, Bone Collector may choose a dead player: they regain their ability until dusk (even a "once per game" ability).

Bone Collector interaction with Philosopher

If the Philosopher regains their ability via the Bone Collector, the Philosopher may choose a new ability, or the same ability as before.

Cannibal interaction with Recluse

If Cannibal has the Recluse ability, they keep that ability when they die, but loses their Cannibal ability.

Cannibal interaction with Ravenkeeper

If the Cannibal has the Ravenkeeper ability, they keep that ability when they die, but loses their Cannibal ability.

Cannibal interaction with Sweetheart

If the Cannibal has the Sweetheart ability, they keep that ability when they die, but loses their Cannibal ability.

Cannibal interaction with Moonchild

If the Cannibal has the Moonchild ability, they keep that ability when they die, but loses their Cannibal ability.

If good Evil Twin is executed, evil wins - even if evil "good twin" is dead.

Evil Twin interaction with Heretic

Good wins if good twin is executed or only two players live. Evil wins if the Demon and the Evil Twin are dead.

Grandmother interaction with Shabaloth

If the Shabaloth chose the Grandmother on the previous night and the dead Grandmother was regurgitated tonight but the grandchild (may be different from the previous grandchild) was killed by the demon then the Grandmother also dies.

Whoever wins, loses & whoever loses, wins, even if Heretic is dead.

Hermit interaction with Recluse

Hermit with the Recluse ability can register as evil & as a Minion or Demon, even if dead.

Each night, if the dead equal or outnumber the living, King learns 1 alive character. The Demon knows who is the King.

King interaction with Riot

If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.

King interaction with Leviathan

If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

Klutz interaction with Philosopher

If the Philosopher chooses Klutz's ability, it works if the Philosopher is dead.

Mayor interaction with Zombuul

Zombuul registering as dead counts as dead also for the Mayor's win condition.

Moonchild interaction with Shabaloth

If the Shabaloth chose the Moonchild on the previous night and the dead Moonchild was regurgitated tonight but they were killed after being regurgitated then the Moonchild ability does not activate again because it is not announced that the Moonchild was resurrected and died.

If the Ojo chooses a character which is not-in-play, the Storyteller may choose to kill no one, or any number of alive players (usually matching potential deaths from another Demon on the script).

Each night*, Oracle learns how many dead players are evil.

Philosopher interaction with Sage

If the Philosopher chooses Sage's ability, it works if the Philosopher is dead.

If Politician was the player most responsible for their team losing, the Politician changes alignment & wins, even if dead.

Once per game, at night*, Professor may choose a dead player: if they are a Townsfolk, they are resurrected.

1 player is drunk, even if Puzzlemaster dies. If the Puzzlemaster guesses (once) who it is, they learn the Demon player, but if the guess is wrong, they get false info.

Recluse might register as evil & as a Minion or Demon, even if dead.

Each night*, Shabaloth chooses two players: they die. A dead player the Shabaloth chose last night might be regurgitated.

Each night, Spy sees the Grimoire. The Spy might register as good and as a Townsfolk or Outsider, even if dead.

Summoner interaction with Zombuul

If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".

Only Voudon and the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Each night*, if no-one died today, Zombuul chooses a player: they die. The first time the Zombuul dies, they live but registers as dead.

If a “dead” Zombuul becomes drunk or poisoned, do not announce that the player is alive.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.