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#Evil
interactionsThe Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. No Demon at the beginning of a game.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
On Apprentice first night, they gain a Townsfolk ability (if good) or a Minion ability (if evil).
When Assassin picks the Goon as the first one in the night, the Goon still dies and turns evil and the Assassin becomes drunk until dusk.
The Storyteller can break the game rules, and if executed - good wins, even if Atheist is dead. There are no evil characters in the game with Atheist. If there is no Atheist in play and the Storyteller is executed, evil wins.
Recluse may register as evil to the Beggar when giving them their dead vote.
If Boffin grants the Demon the Bounty Hunter ability, a Townsfolk is made evil as part of the setup.
Bounty Hunter starts knowing 1 evil player. If the player they know dies, they learn another evil player tonight. One Townsfolk in play is evil and knows this (it can be Bounty Hunter themself).
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Bounty Hunter may learn the Recluse as an evil player.
Cannibal has the ability of the recently killed executee. If they are evil, Cannibal is poisoned until a good player dies by execution.
Starts knowing how many pairs of evil players there are.
Chef may register the Recluse sitting next to an evil player as the evil pair.
Clockmaker may start knowing how many steps from the Demon to the Recluse, or from the Recluse to their nearest Minion, if they sit closer to each other than the rest of the evil players.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Cult Leader may become evil at night if they sit next to an alive Recluse.
Cult Leader may become evil at night if they sit next to the alive Faux Paw.
Each night, Dreamer chooses a player (not themself or Travellers): Dreamer learns 1 good & 1 evil character, 1 of which is correct.
Each night, Empath learns how many of their 2 alive neighbors are evil.
If Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.
Evil Twin and an opposing player (good twin) know each other. If the good player is executed, evil wins. Good can't win if both twins live.
If good Evil Twin is executed, evil wins - even if evil "good twin" is dead.
Good wins if good twin is executed or only two players live. Evil wins if the Demon and the Evil Twin are dead.
If Fearmonger chooses the Recluse, and then nominates them and executes, evil may lose, but it's not recommended.
If the Red Herring becomes evil, the Red Herring token is moved to another good player.
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
If the Goon is selected as host on the first night, they become the host and turn evil but they are not poisoned and they make the Lleech drunk until dusk. If the Goon is then executed that first day, the Lleech does not die as they are drunk, but dies immediately when becomes sober. If the Goon dies after the first day, the Lleech dies too.
If Riot is in play and the Grandchild dies by execution, evil wins.
If the Leviathan is in play and the Grandchild dies by execution, evil wins.
Recluse may register as a Minion or a Demon to the Harlot, but it's not recommended if the Harlot is evil.
Each night, Harpy chooses two players: tomorrow, the first player is mad that the second is evil, or one or both might die.
If Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability.
Hermit with the Recluse ability can register as evil & as a Minion or Demon, even if dead.
When Klutz learns that they died, they must publicly choose 1 alive player: if the player is evil, Klutz's team loses.
Recluse, if chosen by the Klutz, can end the game with evil winning but it's not recommended.
Each night*, a player might die. Executions fail if only evil voted. Legion players register as the Minions too. Most players are Legion.
The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.
The Politician might register as evil to Legion.
If more than one good player is executed, evil wins. All players know Leviathan is in play. After day 5, evil wins.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
Each night*, Lycanthrope chooses an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Recluse may additionally register as evil to Lycanthrope.
If the Faux Paw becomes evil, the Faux Paw token is moved to another good player.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
Mezepheles starts knowing a secret word. The first good player to say this word becomes evil that night.
Recluse might not be turned evil after saying the secret word.
Spy might be "turned evil" after saying the secret word, but it's not recommended.
If Preacher chooses the Mezepheles the first night, the Mezepheles does not learn a word untill they have their ability back. Once the word is given the first good player to say it turns evil, saying it before the Mezepheles learns it does not count. If the Preacher chooses the Mezepheles the night a player would turn evil, they do not, and the Mezepheles cannot turn another player evil later once they regain their ability.
Noble starts knowing 3 players, 1 and only 1 of which is evil.
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
Each night*, Oracle learns how many dead players are evil.
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
The Politician might register as evil to the Vizier.
If there are good-aligned Minions or Demons, they wake with evil Minions or Demons when the Poppy Grower dies.
Recluse might register as evil & as a Minion or Demon, even if dead.
Recluse may register as evil to the Village Idiot.
Spy could see the Recluse in the Grimoire as evil or as a Minion or as a Demon but it is not recommended.
Widow could see the Recluse in the Grimoire as evil or as a Minion or a Demon but it is not recommended.
Evil Scapegoat may be executed instead of the Recluse, but it's not recommended.
Spy can register as being a different alignment than an evil player.
Shugenja starts knowing if their closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Each night*, Vortox chooses a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
If the player who knows the Widow is in play becomes evil, another good player learns that there is the Widow in play.
Wraith may choose to open their eyes at night. They wake when other evil players do.