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#Townsfolk
interactionsOn Apprentice first night, they gain a Townsfolk ability (if good) or a Minion ability (if evil).
Balloonist may learn the Spy as a Townsfolk or as an Outsider.
If Boffin grants the Demon the Bounty Hunter ability, a Townsfolk is made evil as part of the setup.
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Cannibal receives false information if there is a Vortox, even if the Cannibal has "eaten" a non-Townsfolk ability.
If Courier chose a Townsfolk or an Outsider character, the Spy can be drunk instead but it's not recommended.
Drunk does not know they are the Drunk. Drunk thinks they are a Townsfolk character, but they are not. If the Drunk is poisoned or drunk, nothing changes for them.
The Drunk thinks they are a Townsfolk but is actually an Outsider, so may therefore receive true information while the Vortox is in play.
Undertaker learns that the executed Drunk is the Drunk and not the Townsfolk they think they are.
Ravenkeeper learns that the chosen Drunk is the Drunk and not the Townsfolk they think they are.
Once per game, at night, Huntsman may choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. The Damsel is in play.
Spy chosen by the Huntsman might be turned into a not-in-play Townsfolk, but it's not recommended.
Ability of the Townsfolk protected by the Monk yields true info (unless the Townsfolk is poisoned or drunk).
Townsfolk neighboring the No Dashii and protected by the Monk is not poisoned for the duration of the protection.
When the Monk protects a Townsfolk neighboring the Minion killed by the Vigormortis, the Townsfolk is not poisoned for the duration of the protection.
Each night*, No Dashii chooses a player: they die. No Dashii's two Townsfolk neighbors are poisoned.
If Townsfolk poisoned by the No Dashii becomes non-Townsfolk, a new neighbor Townsfolk is chosen for poisoning.
Spy may be killed instead, if Ojo chooses a Townsfolk or an Outsider character, but it's not recommended.
Pixie starts knowing 1 in-play Townsfolk. If Pixie were mad that they were this character, they gain their ability when the original character dies. If Pixie is drunk or poisoned when getting this info and got false character, they still get the false character ability when the real matched character dies, if madness was not broken.
Pixie learns an out of play Townsfolk, with the mad token placed on anyone. If the madness was not broken, they gain the Townsfolk ability they saw first night, when player marked by the token dies.
Once per game, at night*, Professor may choose a dead player: if they are a Townsfolk, they are resurrected.
Resurrected Townsfolk may or may not get to act on the night of their resurrection, depending on whether they would act before or after the Professor. If they had a “first night only” or “you start knowing” ability, they immediately wake to use it again, as soon as the Professor goes to sleep.
Recluse killed by the Vigormortis may poison their neighbor Townsfolk
Each night, Spy sees the Grimoire. The Spy might register as good and as a Townsfolk or Outsider, even if dead.
Spy may register as a Townsfolk to the Washerwoman.
Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.
If Townsfolk poisoned by the Minion killed by the Vigormortis becomes non-Townsfolk, a new neighbor Townsfolk is chosen for poisoning.
The first time the Virgin is nominated, if the nominator is a Townsfolk, they are executed immediately.
Each night*, Vortox chooses a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Washerwoman starts knowing that 1 of 2 players is a particular Townsfolk.
There are X Outsiders in the game. On night X, all Townsfolk are poisoned until dusk.