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Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Townsfolk

interactions
Alchemist interaction with Xaan

Alchemist is a Townsfolk and is affected by the Xaan's poisoning.

On Apprentice first night, they gain a Townsfolk ability (if good) or a Minion ability (if evil).

Balloonist interaction with Spy

Balloonist may learn the Spy as a Townsfolk or as an Outsider.

Boffin interaction with Bounty Hunter

If Boffin grants the Demon the Bounty Hunter ability, a Townsfolk is made evil as part of the setup.

Bounty Hunter interaction with Kazali

If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.

Bounty Hunter interaction with Philosopher

If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

Cannibal interaction with Vortox

Cannibal receives false information if there is a Vortox, even if the Cannibal has "eaten" a non-Townsfolk ability.

Courtier interaction with Spy

If Courier chose a Townsfolk or an Outsider character, the Spy can be drunk instead but it's not recommended.

Drunk does not know they are the Drunk. Drunk thinks they are a Townsfolk character, but they are not. If the Drunk is poisoned or drunk, nothing changes for them.

Drunk interaction with Vortox

The Drunk thinks they are a Townsfolk but is actually an Outsider, so may therefore receive true information while the Vortox is in play.

Drunk interaction with Undertaker

Undertaker learns that the executed Drunk is the Drunk and not the Townsfolk they think they are.

Drunk interaction with Ravenkeeper

Ravenkeeper learns that the chosen Drunk is the Drunk and not the Townsfolk they think they are.

Gambler interaction with Spy

Gambler can live if guessing the Spy as a Townsfolk or as an Outsider.

Once per game, at night, Huntsman may choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. The Damsel is in play.

Huntsman interaction with Spy

Spy chosen by the Huntsman might be turned into a not-in-play Townsfolk, but it's not recommended.

Monk interaction with Vortox

Ability of the Townsfolk protected by the Monk yields true info (unless the Townsfolk is poisoned or drunk).

Monk interaction with No Dashii

Townsfolk neighboring the No Dashii and protected by the Monk is not poisoned for the duration of the protection.

Monk interaction with Vigormortis

When the Monk protects a Townsfolk neighboring the Minion killed by the Vigormortis, the Townsfolk is not poisoned for the duration of the protection.

Each night*, No Dashii chooses a player: they die. No Dashii's two Townsfolk neighbors are poisoned.

If Townsfolk poisoned by the No Dashii becomes non-Townsfolk, a new neighbor Townsfolk is chosen for poisoning.

Ojo interaction with Spy

Spy may be killed instead, if Ojo chooses a Townsfolk or an Outsider character, but it's not recommended.

Pixie starts knowing 1 in-play Townsfolk. If Pixie were mad that they were this character, they gain their ability when the original character dies. If Pixie is drunk or poisoned when getting this info and got false character, they still get the false character ability when the real matched character dies, if madness was not broken.

Pixie interaction with Vortox

Pixie learns an out of play Townsfolk, with the mad token placed on anyone. If the madness was not broken, they gain the Townsfolk ability they saw first night, when player marked by the token dies.

Once per game, at night*, Professor may choose a dead player: if they are a Townsfolk, they are resurrected.

Resurrected Townsfolk may or may not get to act on the night of their resurrection, depending on whether they would act before or after the Professor. If they had a “first night only” or “you start knowing” ability, they immediately wake to use it again, as soon as the Professor goes to sleep.

Recluse interaction with Vigormortis

Recluse killed by the Vigormortis may poison their neighbor Townsfolk

Each night, Spy sees the Grimoire. The Spy might register as good and as a Townsfolk or Outsider, even if dead.

Spy interaction with Washerwoman

Spy may register as a Townsfolk to the Washerwoman.

Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.

If Townsfolk poisoned by the Minion killed by the Vigormortis becomes non-Townsfolk, a new neighbor Townsfolk is chosen for poisoning.

The first time the Virgin is nominated, if the nominator is a Townsfolk, they are executed immediately.

Each night*, Vortox chooses a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Washerwoman starts knowing that 1 of 2 players is a particular Townsfolk.

There are X Outsiders in the game. On night X, all Townsfolk are poisoned until dusk.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.