Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.
Grimoire BookmarkletHow to use:
- Open your game on botc.app with the Grimoire visible.
- Click the bookmarklet in your bookmarks bar.
- A new tab will open with all interactions for the characters in your current game.
Is this safe?
Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.
Each night, Spy sees the Grimoire. The Spy might register as good and as a Townsfolk or Outsider, even if dead.
If the Spy is (or has been) in play, the Damsel is poisoned.
Only 1 jinxed character can be in play.
The Spy registers as evil to the Ogre.
If the Poppy Grower has their ability, the Spy does not see the Grimoire.
Spy may register as good to the Beggar when giving them their dead vote.
Spy can register as a good character to the Grandmother.
Balloonist may learn the Spy as a Townsfolk or as an Outsider.
When Farmer dies at night, the Spy might become a Farmer but it's not recommended.
Spy may register as good if sitting next to the Empath.
Steward may learn the Spy as a good player.
Spy may register as good to the Tea Lady.
Spy may register as a Townsfolk to the Washerwoman.
Spy could see the Recluse in the Grimoire as evil or as a Minion or as a Demon but it is not recommended.
Spy might not become a new Imp, when the Imp kills themself, but it's not recommended.
Spy may be selected as a good twin but it's not recommended.
Spy may register as an Outsider to the Godfather.
Spy may register as good to Lycanthrope.
Spy may not trigger the Minstrel ability after execution, but it's not recommended.
Spy may register as non-Minion to the Preacher, but it's not recommended.
Spy can register as being a different alignment than an evil player.
Cult Leader may become good at night if they sit next to the alive Spy.
The Spy can register as a Demon for the Fortune Teller, but if in any moment of a game the Spy registers as evil then Red Herring token must be moved to another good player and can't be placed on the Spy until the good player with the token will register as evil or become evil. However it's not recommended.