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#Alive
interactionsAn Alchemist-Spy has no Spy ability and a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
An Alchemist-Widow has no Widow ability and a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
An Alchemist-Wraith has no Wraith ability and a Wraith is in play. After each execution, a living Alchemist-Wraith may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
If there would be two alive Demons, one of which was the Scarlet Woman, the Scarlet Woman becomes the Scarlet Woman again.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night Chambermaid chooses 2 alive players (not themself) and learns how many woke tonight due to their ability.
If there are less than two alive players (not including the Chambermaid) when the Chambermaid should be awoken then the Chambermaid don't wake up.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
Cult Leader may become evil at night if they sit next to an alive Recluse.
Cult Leader may become good at night if they sit next to the alive Spy.
Cult Leader may become evil at night if they sit next to the alive Faux Paw.
Each night, Devil's Advocate chooses a living player (different to last night): if executed tomorrow, they don't die.
Each night, Empath learns how many of their 2 alive neighbors are evil.
If the living Summoner is removed from play, the Storyteller has the Summoner ability.
Evil Twin and an opposing player (good twin) know each other. If the good player is executed, evil wins. Good can't win if both twins live.
If there would be two alive Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.
When Monk-protected Fang Gu chooses an Outsider, the chosen Outsider dies and the Fang Gu remains alive.
When Farmer dies at night, an alive good player becomes a Farmer.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Once per day, Gangster may choose to kill an alive neighbor, if Gangster's other alive neighbor agrees.
Each night*, Harlot chooses a living player: if they agree, the Harlot learns their character, but they both might die.
Once per game, at night, Huntsman may choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. The Damsel is in play.
If Imp kills themself and there is Scarlet Woman in play with 5 or more players alive, the Scarlet Woman must become the new Imp.
Each night, if the dead equal or outnumber the living, King learns 1 alive character. The Demon knows who is the King.
If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
When Klutz learns that they died, they must publicly choose 1 alive player: if the player is evil, Klutz's team loses.
If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
If Lil' Monsta and the Poppy Grower are alive, Minions wake one by one, until one of them chooses to babysit the Lil' Monsta.
If Lil' Monsta dies with 5 or more players alive, the Scarlet Woman babysits Lil' Monsta for the rest of the game.
If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.
Each night*, Lycanthrope chooses an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
After each execution, the living Magician may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.
If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
If only 3 players live & no execution occurs, Mayor's team wins. If the Mayor dies at night, another player might die instead.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
When Moonchild learns that they died, they must publicly choose (even if drunk or poisoned) 1 alive player. Tonight, if it was a good player, and the Moonchild is sober and healthy, the player dies.
If the Ojo chooses a character which is not-in-play, the Storyteller may choose to kill no one, or any number of alive players (usually matching potential deaths from another Demon on the script).
If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Each night, Sailor chooses an alive player: either the Sailor or they are drunk until dusk. The Sailor can't die.
Savant must get two false pieces of information if the Vortox is alive.
If there are 5 or more players alive and the Demon dies, Scarlet Woman becomes the Demon. (Travellers don't count.)
Each night, Snake Charmer chooses an alive player: a chosen Demon swaps characters & alignments with the Snake Charmer and is then poisoned.
If both of the Tea Lady's alive neighbors are good, they can't die.
If there are 5 or more players alive, Zealot must vote for every nomination.
If a “dead” Zombuul becomes drunk or poisoned, do not announce that the player is alive.