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Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

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#Death

interactions

Each night* Acrobat chooses a player - if they are or become drunk or poisoned tonight, Acrobat dies.

Alchemist interaction with Summoner

The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. No Demon at the beginning of a game.

Each night*, Al-Hadikhia may choose three players (all players learn who): each silently chooses to live or die, but if all live, all die.

Al-Hadikhia interaction with Mastermind

If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

Al-Hadikhia interaction with Princess

If the Princess nominated & executed a player on their 1st day, no one dies to the Al-Hadikhia tonight.

Al-Hadikhia interaction with Monk

Monk-protected player cannot die due to Al-Hadikhia's ability and no matter what they choose (to live or die) the outcome is that they live, so in case the other two players choose to live, all three should die - and since the Monk is protecting one of them, the protected one survives and the others die.

Al-Hadikhia interaction with Innkeeper

Innkeeper-protected player cannot die due to Al-Hadikhia's ability and no matter what they choose (to live or die) the outcome is that they live, so in case the other two players choose to live, all three should die - and since the Innkeeper is protecting one of them, the protected one survives and the others die.

Al-Hadikhia interaction with Sailor

Sober Sailor cannot die due to Al-Hadikhia's ability and no matter what they choose (to live or die) the outcome is that they live, so in case the other two players choose to live, all three should die - and since the Sailor is one of them, only Sailor survives and the others die.

Al-Hadikhia interaction with Fool

The first time about-to-die Fool cannot die due to Al-Hadikhia's ability and no matter what they choose (to live or die) the outcome is that they live, so in case the other two players choose to live, all three should die - and since the Fool is one of them, Fool survives and the others die.

Once per game, at night*, Assassin may choose a player: they die, even if for some reason they could not.

Assassin interaction with Goon

When Assassin picks the Goon as the first one in the night, the Goon still dies and turns evil and the Assassin becomes drunk until dusk.

Assassin interaction with Fool

If Assassin targets the Fool with their ability, the Fool dies, even if it's their first time dying.

Assassin interaction with Zombuul

When the Assassin chooses the Zombuul, the Zombuul dies for real.

If the Demon kills Banshee, all players learn this. From now on, Banshee may nominate twice per day and vote twice per nomination.

Banshee interaction with Riot

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Banshee interaction with Leviathan

Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Banshee interaction with Vortox

If the Vortox kills the Banshee, all players learn that the Banshee has died.

If Barber dies today or tonight, the Demon may choose 2 players (not another Demon) to swap characters. The players’ alignments stay the same when they swap characters.

Barber interaction with Fang Gu

If Fang Gu killed an Outsider and jumped, they cannot jump again even if new Fang Gu was created.

If Boomdandy is executed, all but three players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Boomdandy interaction with Vigormortis

Boomdandy killed by the Vigormortis still explodes when executed.

Bounty Hunter starts knowing 1 evil player. If the player they know dies, they learn another evil player tonight. One Townsfolk in play is evil and knows this (it can be Bounty Hunter themself).

Cannibal has the ability of the recently killed executee. If they are evil, Cannibal is poisoned until a good player dies by execution.

Cannibal interaction with Princess

If the Cannibal nominated, executed, & killed the Princess today, the Demon doesn’t kill tonight.

Cannibal interaction with Juggler

If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

If the Demon kills the King, Choirboy learns which player is the Demon. The King is in play.

Choirboy interaction with Recluse

Choirboy may learn the Recluse as a Demon when the Demon kills the King but it's not recommended.

Choirboy interaction with Spy

Choirboy may learn who the Demon is, when Demon kills the Spy, but it's not recommended.

Courtier interaction with Vizier

If the Vizier loses their ability, they learn this, and cannot die during the day.

If Deviant were funny today, they cannot die by exile.

Each night, Devil's Advocate chooses a living player (different to last night): if executed tomorrow, they don't die.

Exorcist interaction with Yaggababble

If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.

Exorcist interaction with Pukka

If on night X a player was chosen and poisoned, and on night X+1 the Exorcist chooses the Pukka and they don't wake up, then on night X+1 the player chosen on night X dies and stops to be poisoned, and on night X+2 no one dies from the Pukka and Pukka can make their choice.

Exorcist interaction with Po

If the Exorcist selects the Po, the Po does not act, but this night does not count as a night where the Po “chose no one.” However, if the Po chose no one the night before the Exorcist chose the Po, the Po chooses three players the night after the Exorcist chose the Po, because their last choice was no one.

Each night*, Fang Gu chooses a player: they die. The first Outsider this kills becomes an evil Fang Gu and the original Fang Gu dies instead. There is one more Outsider.

Fang Gu interaction with Recluse

Fang Gu attacking the Recluse might not die and jump but it's not recommended.

Fang Gu interaction with Pit-Hag

If Fang Gu killed an Outsider and jumped, they cannot jump again even if new Fang Gu was created.

Fang Gu interaction with Monk

When Monk-protected Fang Gu chooses an Outsider, the chosen Outsider dies and the Fang Gu remains alive.

When Farmer dies at night, an alive good player becomes a Farmer.

Farmer interaction with Riot

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Farmer interaction with Leviathan

Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Farmer interaction with Spy

When Farmer dies at night, the Spy might become a Farmer but it's not recommended.

Farmer interaction with Recluse

Recluse may be spared becoming a Farmer when the Farmer dies but it's not recommended.

Fearmonger interaction with Vigormortis

Fearmonger killed by the Vigormortis still chooses a player each night (which may cause an announcement) even though they cannot nominate.

The first time the Fool dies, they don't.

Fool interaction with Lycanthrope

Fool chosen by the Lycanthrope for the very first time, doesn't die, and the Demon can kill tonight.

Each night*, Gambler chooses a player & guesses their character: if guess is wrong, the Gambler dies.

Gambler interaction with Recluse

Gambler can die if guessing the Recluse as a Recluse but it's not recommended.

Once per day, Gangster may choose to kill an alive neighbor, if Gangster's other alive neighbor agrees.

All players start knowing a player of Gnome's alignment. Gnome may choose to kill anyone who nominates that player.

Godfather starts knowing which Outsiders are in play. If one died today, the Godfather chooses a player tonight: they die. There might be one more or one fewer Outsider.

Godfather interaction with Recluse

Godfather may be denied a kill after the Recluse's death but it's not recommended.

Godfather interaction with Spy

Godfather may kill a player when the Spy dies.

Golem may only nominate once per game. When they do, if the nominee is not the Demon, they die.

Goon interaction with Lleech

If the Goon is selected as host on the first night, they become the host and turn evil but they are not poisoned and they make the Lleech drunk until dusk. If the Goon is then executed that first day, the Lleech does not die as they are drunk, but dies immediately when becomes sober. If the Goon dies after the first day, the Lleech dies too.

Goon interaction with Po

If the Po chooses the Goon as one of three players and the Po is the 1st player who chooses the Goon tonight, then the Goon and all players chosen after the Goon don't die and the Po is drunk but players chosen before the Goon can still die.

Goon interaction with Shabaloth

If the Shabaloth chooses the Goon as one of two players and the Shabaloth is the 1st player who chooses the Goon tonight, then the Goon (and the second player if the Goon is chosen as the first player) don't die and the Shabaloth is drunk but if the Goon is chosen as the second player then the first player can still die and Shabaloth is drunk.

Goon interaction with Moonchild

The Moonchild kills the Goon if the Goon was good when the Moonchild chose them, regardless of the Goon’s alignment at night.

Each day, Gossip (even if drunk or poisoned) may make a public statement. Tonight, if it was true and the Gossip is sober and healthy, a player dies (even if that statement is not true anymore at this time of the night).

Grandmother starts knowing a good player & their character. If the Demon kills them, the Grandmother dies too.

Grandmother interaction with Riot

If Riot is in play and the Grandchild dies by execution, evil wins.

Grandmother interaction with Leviathan

If the Leviathan is in play and the Grandchild dies by execution, evil wins.

Grandmother interaction with Yaggababble

If the Yaggababble ability kills the grandchild during the day, the Grandmother immediately dies.

If the Grandmother is poisoned/drunk on the first night, they may get a different player (including evil players) and a different role from the actual grandchild (marked in the Grimoire), but after the Grandmother is no longer poisoned/drunk, they still dies when the real grandchild dies.

Grandmother interaction with Shabaloth

If the Shabaloth chose the Grandmother on the previous night and the dead Grandmother was regurgitated tonight but the grandchild (may be different from the previous grandchild) was killed by the demon then the Grandmother also dies.

Each day, after the first vote has been tallied, the Gunslinger may choose a player that voted: they die.

Each night*, Harlot chooses a living player: if they agree, the Harlot learns their character, but they both might die.

Each night, Harpy chooses two players: tomorrow, the first player is mad that the second is evil, or one or both might die.

A player may die during the night due to a break of yesterday's Harpy madness, before the Harpy's turn in the night order.

If Hatter died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Hatter interaction with Lil' Monsta

If the Hatter dies and the Demon chooses Lil' Monsta, they also choose a Minion to become.

Hatter interaction with Summoner

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

Hatter interaction with Recluse

Recluse may choose a Minion or a Demon character to be, after the Hatter died but it's not recommended.

Hatter interaction with Marionette

When Hatter dies, the Marionette is not woken to choose a new Demon or Minion to be.

Each night*, Imp chooses a player: they die. If the Imp kills themself this way, a Minion becomes the Imp.

Imp interaction with Recluse

Recluse can become a new Imp if the original Imp kills themself but it is not recommended.

Imp interaction with Spy

Spy might not become a new Imp, when the Imp kills themself, but it's not recommended.

Imp interaction with Scarlet Woman

If Imp kills themself and there is Scarlet Woman in play with 5 or more players alive, the Scarlet Woman must become the new Imp.

Imp interaction with Monk

If Imp, protected by the Monk, tries to kill themself, it fails.

Imp interaction with Innkeeper

If Imp, protected by the Innkeeper, tries to kill themself, it fails.

Each night*, Innkeeper chooses 2 players: they can't die tonight, but 1 is drunk until dusk.

Each night*, Kazali chooses a player: they die. Kazali chooses which players are which Minions. There might be more or fewer Outsiders than normal.

Kazali interaction with Summoner

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

When Klutz learns that they died, they must publicly choose 1 alive player: if the player is evil, Klutz's team loses.

Each night*, a player might die. Executions fail if only evil voted. Legion players register as the Minions too. Most players are Legion.

Leviathan interaction with Ravenkeeper

Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Leviathan interaction with Sage

Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Each night, Minions choose who babysits Lil' Monsta and thus registers as the Demon. Each night*, a player might die. There is an additional Minion in play.

Lil' Monsta interaction with Psychopath

If the Psychopath is babysitting Lil' Monsta, they die when executed.

Lil' Monsta interaction with Vizier

If the Vizier is babysitting Lil' Monsta, they die when executed.

Each night*, Lleech chooses a player: they die. The Lleech starts by choosing a player: they are poisoned. Lleech dies if and only if that player is dead.

Lleech interaction with Mastermind

If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.

Lleech interaction with Slayer

If the Slayer slays the Lleech host, the host dies.

Each night*, Lord of Typhon chooses a player: they die. Evil characters are in a line and the Lord of Typhon is in between them (does not have to be exactly in the middle). There is one additional Minion and there might be more or fewer Outsiders than normal.

Each night*, Lycanthrope chooses an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.

Marionette interaction with Poppy Grower

When Poppy Grower dies, the Marionette does not learn who the Demon and other Minions are.

Mastermind interaction with Vigormortis

A Mastermind that has their ability keeps it if the Vigormortis dies.

Mathematician interaction with Monk

If the Demon fails to kill a player due to the Monk's protection, the Mathematician number increases by 1.

If only 3 players live & no execution occurs, Mayor's team wins. If the Mayor dies at night, another player might die instead.

When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.

Monk interaction with Pukka

Player protected by the Monk cannot be poisoned by the Pukka and thus does not die the next night. When the Monk protects the player already poisoned by the Pukka, the player becomes healthy and does not die from the Pukka.

Monk interaction with Vigormortis

When the Monk protects a Townsfolk neighboring the Minion killed by the Vigormortis, the Townsfolk is not poisoned for the duration of the protection.

When Moonchild learns that they died, they must publicly choose (even if drunk or poisoned) 1 alive player. Tonight, if it was a good player, and the Moonchild is sober and healthy, the player dies.

Moonchild interaction with Spy

Spy may die if picked by the Moonchild.

Moonchild interaction with Shabaloth

If the Shabaloth chose the Moonchild on the previous night and the dead Moonchild was regurgitated tonight but they were killed after being regurgitated then the Moonchild ability does not activate again because it is not announced that the Moonchild was resurrected and died.

If the Moonchild is sober and healthy at night but was drunk or poisoned when they chose a player today, that player dies (if they are good). If the Moonchild is drunk or poisoned at night but was sober and healthy when they chose a player today, that player doesn’t die.

Each night*, No Dashii chooses a player: they die. No Dashii's two Townsfolk neighbors are poisoned.

Each night*, Ojo chooses a character: they die. If they are not in play, the Storyteller chooses who dies.

Ojo interaction with Spy

Spy may be killed instead, if Ojo chooses a Townsfolk or an Outsider character, but it's not recommended.

If the Ojo chooses a character which is not-in-play, the Storyteller may choose to kill no one, or any number of alive players (usually matching potential deaths from another Demon on the script).

If there are multiple copies of a particular character in play, and the Ojo chooses that character to die, only one of those characters dies.

Executed good players might not die.

Each night*, Pit-Hag chooses a player and a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.

Pit-Hag interaction with Summoner

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

Pixie starts knowing 1 in-play Townsfolk. If Pixie were mad that they were this character, they gain their ability when the original character dies. If Pixie is drunk or poisoned when getting this info and got false character, they still get the false character ability when the real matched character dies, if madness was not broken.

Pixie interaction with Vortox

Pixie learns an out of play Townsfolk, with the mad token placed on anyone. If the madness was not broken, they gain the Townsfolk ability they saw first night, when player marked by the token dies.

When Plague Doctor dies, the Storyteller gains a Minion ability.

Each night*, Po may choose a player: they die. If Po's last choice was no-one, the Po chooses 3 players tonight.

Minions & Demons do not know each other. If Poppy Grower dies, they learn who each other are that night.

If there are good-aligned Minions or Demons, they wake with evil Minions or Demons when the Poppy Grower dies.

Preacher interaction with Vizier

If the Vizier loses their ability, they learn this, and cannot die during the day.

On Princess' 1st day, if Princess nominated & executed a player, the Demon doesn’t kill tonight.

Each day, before nominations, Psychopath may publicly choose a player: they die. If executed, you only die if you lose roshambo.

Each night, Pukka chooses a player: they are poisoned. The previously poisoned player dies then becomes healthy. If by any chance Pukka is drunk or poisoned when waking, the marked victim survives and is not poisoned when the Pukka is drunk or poisoned, and the new Pukka's choice has no effect, but the following night (assuming the Pukka is sober and healthy) the poison resumes on the previously marked player then the player dies and stops being poisoned.

Pukka interaction with Pukka

If Pukka selects themself, they are permanently poisoned. The previously selected target is now healthy and doesn't die, unless Pukka becomes healthy - then they immediately die. If Pukka is healthy to make another choice, Pukka dies since they are now "previously selected target".

Pukka interaction with Soldier

Soldier cannot be poisoned by the Pukka and thus does not die the next night.

If Ravenkeeper dies at night, they are woken to choose a player: they learn their character.

Ravenkeeper interaction with Riot

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Recluse interaction with Slayer

If Slayer slays the Recluse, they might register as a Demon and die.

Recluse interaction with Scarlet Woman

Scarlet Woman can become a new Recluse if Recluse died for any reason but it's not recommended.

Recluse interaction with Vigormortis

Recluse killed by the Vigormortis may poison their neighbor Townsfolk

Recluse interaction with Tea Lady

Tea Lady's neighbors may die if one of them is the Recluse.

On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.

Riot interaction with Sage

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

If the Demon kills the Sage, the Sage learns that it is 1 of 2 players (of which one must be the killer themself).

Each night, Sailor chooses an alive player: either the Sailor or they are drunk until dusk. The Sailor can't die.

If Saint dies by execution, their team loses.

Scarlet Woman interaction with Yaggababble

If a player becomes the Yaggababble in the night and publicly said their phrase yesterday, player(s) might die tonight. (The Storyteller may assign a phrase retroactively.)

Each night*, Shabaloth chooses two players: they die. A dead player the Shabaloth chose last night might be regurgitated.

Once per game, during the day, Slayer may publicly choose a player: if they are the Demon, they die.

Soldier interaction with Vigormortis

Soldier is immune to the poison from the neighbor Minion killed by the Vigormortis.

Summoner interaction with Yaggababble

If a player becomes the Yaggababble in the night and publicly said their phrase yesterday, player(s) might die tonight. (The Storyteller may assign a phrase retroactively.)

When Sweetheart dies, 1 player is drunk from now on.

If both of the Tea Lady's alive neighbors are good, they can't die.

Tinker might die at any time.

Each night*, Undertaker learns which character died by execution today.

Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.

The first time the Virgin is nominated, if the nominator is a Townsfolk, they are executed immediately.

All players know who is the Vizier. The Vizier cannot die during the day. If good voted, Vizier may choose to execute immediately.

Each night*, Vortox chooses a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Each night, Witch chooses a player: if that player nominates tomorrow, they die. If just 3 players live, the Witch loses this ability.

Yaggababble starts knowing a secret phrase. For each time the Yaggababble said it publicly today, a player might die.

Each night*, if no-one died today, Zombuul chooses a player: they die. The first time the Zombuul dies, they live but registers as dead.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.