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#Jinx
interactionsAn Alchemist-Spy has no Spy ability and a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
An Alchemist-Widow has no Widow ability and a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
An Alchemist-Marionette has no Marionette ability and the Marionette is in play.
An Alchemist-Wraith has no Wraith ability and a Wraith is in play. After each execution, a living Alchemist-Wraith may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.
An Alchemist-Mastermind has no Mastermind ability and the Mastermind is not-in-play.
If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. No Demon at the beginning of a game.
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
If the Princess nominated & executed a player on their 1st day, no one dies to the Al-Hadikhia tonight.
If there would be two alive Demons, one of which was the Scarlet Woman, the Scarlet Woman becomes the Scarlet Woman again.
During a riot, if the Storyteller is nominated, players vote. If they are "about to die", the game ends. If not, they nominate again.
If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
If the Vortox kills the Banshee, all players learn that the Banshee has died.
If the Storyteller would gain the Baron ability, up to two players become Outsiders.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
If the Demon has the Goon ability, they can’t turn good due to this ability.
The Demon cannot have the Politician ability.
If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
If the Cannibal gains the Butler ability, the Cannibal learns this.
If the Cannibal nominated, executed, & killed the Princess today, the Demon doesn’t kill tonight.
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
If the Cannibal gains the Zealot ability, the Cannibal learns this.
The Cerenovus may choose to make a player mad that they are the Goblin.
The Chambermaid can detect if the Mathematician will wake tonight.
The Summoner registers as the Demon to the Clockmaker.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the Vizier loses their ability, they learn this, and cannot die during the day.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
The Mathematician might learn if the Drunk's ability yielded false info or failed to work properly.
If the living Summoner is removed from play, the Storyteller has the Summoner ability.
If Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.
If the Storyteller would gain the Evil Twin ability, a player becomes the Evil Twin.
If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.
If Riot nominates and executes the Exorcist-chosen player, good wins.
If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
If there would be two alive Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
If Riot is in play and the Grandchild dies by execution, evil wins.
If the Leviathan is in play and the Grandchild dies by execution, evil wins.
If the Hatter dies and the Demon chooses Lil' Monsta, they also choose a Minion to become.
If Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Hermit has all Outsider abilities. There might be one fewer Outsider. If an Outsider has a jinx, that jinx applies to the Hermit too. The Hermit may remove the Hermit from play during setup, resulting in one less Outsider than normal. If this happens, the Hermit may still be a bluff given to the Demon.
If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.
If Riot nominates and executes an Innkeeper-protected player, good wins.
If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
The Storyteller doesn't declare the Vizier is in play.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.
If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
The Politician might register as evil to Legion.
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.
If the Leviathan nominates and executes the Monk-protected player, good wins.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If Lil' Monsta and the Poppy Grower are alive, Minions wake one by one, until one of them chooses to babysit the Lil' Monsta.
If the Psychopath is babysitting Lil' Monsta, they die when executed.
If Lil' Monsta dies with 5 or more players alive, the Scarlet Woman babysits Lil' Monsta for the rest of the game.
If the Vizier is babysitting Lil' Monsta, they die when executed.
If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.
After each execution, the living Magician may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.
If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
A Mastermind that has their ability keeps it if the Vigormortis dies.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
If the Storyteller would gain the Wraith ability, a Minion gains it, and learns this.
If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
The Politician might register as evil to the Vizier.
If the Poppy Grower has their ability, the Spy does not see the Grimoire.
If the Poppy Grower has their ability, the Widow does not see the Grimoire.
If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the Vizier loses their ability, they learn this, and cannot die during the day.
The Summoner may summon a Pukka on the 2nd night instead of the 3rd.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".