with
Search
Search
Search

Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Jinx

interactions
Alchemist interaction with Spy

An Alchemist-Spy has no Spy ability and a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.

Alchemist interaction with Widow

An Alchemist-Widow has no Widow ability and a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.

Alchemist interaction with Marionette

An Alchemist-Marionette has no Marionette ability and the Marionette is in play.

Alchemist interaction with Wraith

An Alchemist-Wraith has no Wraith ability and a Wraith is in play. After each execution, a living Alchemist-Wraith may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.

Alchemist interaction with Mastermind

An Alchemist-Mastermind has no Mastermind ability and the Mastermind is not-in-play.

Alchemist interaction with Organ Grinder

If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.

Alchemist interaction with Summoner

The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. No Demon at the beginning of a game.

Alchemist interaction with Boffin

If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

Al-Hadikhia interaction with Mastermind

If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

Al-Hadikhia interaction with Princess

If the Princess nominated & executed a player on their 1st day, no one dies to the Al-Hadikhia tonight.

Al-Hadikhia interaction with Scarlet Woman

If there would be two alive Demons, one of which was the Scarlet Woman, the Scarlet Woman becomes the Scarlet Woman again.

Alsaahir interaction with Vizier

The Storyteller doesn't declare the Vizier is in play.

Atheist interaction with Riot

During a riot, if the Storyteller is nominated, players vote. If they are "about to die", the game ends. If not, they nominate again.

Balloonist interaction with Marionette

If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.

Banshee interaction with Riot

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Banshee interaction with Leviathan

Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Banshee interaction with Vortox

If the Vortox kills the Banshee, all players learn that the Banshee has died.

Baron interaction with Heretic

Only 1 jinxed character can be in play.

Baron interaction with Plague Doctor

If the Storyteller would gain the Baron ability, up to two players become Outsiders.

Boffin interaction with Village Idiot

If there is a spare token, the Boffin can give the Demon the Village Idiot ability.

Boffin interaction with Cult Leader

If the Demon has the Cult Leader ability, they can’t turn good due to this ability.

Boffin interaction with Goon

If the Demon has the Goon ability, they can’t turn good due to this ability.

Boffin interaction with Ogre

The Demon cannot have the Ogre ability.

Boffin interaction with Drunk

The Demon cannot have the Drunk ability.

Boffin interaction with Politician

The Demon cannot have the Politician ability.

Boffin interaction with Heretic

The Demon cannot have the Heretic ability.

Boomdandy interaction with Plague Doctor

If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.

Bounty Hunter interaction with Kazali

If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.

Bounty Hunter interaction with Philosopher

If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

Butler interaction with Organ Grinder

If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

Butler interaction with Cannibal

If the Cannibal gains the Butler ability, the Cannibal learns this.

Cannibal interaction with Princess

If the Cannibal nominated, executed, & killed the Princess today, the Demon doesn’t kill tonight.

Cannibal interaction with Juggler

If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

Cannibal interaction with Zealot

If the Cannibal gains the Zealot ability, the Cannibal learns this.

Cerenovus interaction with Goblin

The Cerenovus may choose to make a player mad that they are the Goblin.

Chambermaid interaction with Mathematician

The Chambermaid can detect if the Mathematician will wake tonight.

Clockmaker interaction with Summoner

The Summoner registers as the Demon to the Clockmaker.

Courtier interaction with Summoner

If the living Summoner has no ability, the Storyteller has the Summoner ability.

Courtier interaction with Vizier

If the Vizier loses their ability, they learn this, and cannot die during the day.

Cult Leader interaction with Pit-Hag

If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.

Damsel interaction with Spy

If the Spy is (or has been) in play, the Damsel is poisoned.

Damsel interaction with Widow

If the Widow is (or has been) in play, the Damsel is poisoned.

Damsel interaction with Pit-Hag

If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.

Drunk interaction with Mathematician

The Mathematician might learn if the Drunk's ability yielded false info or failed to work properly.

Engineer interaction with Summoner

If the living Summoner is removed from play, the Storyteller has the Summoner ability.

Engineer interaction with Legion

If Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.

Evil Twin interaction with Plague Doctor

If the Storyteller would gain the Evil Twin ability, a player becomes the Evil Twin.

Exorcist interaction with Yaggababble

If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.

Exorcist interaction with Riot

If Riot nominates and executes the Exorcist-chosen player, good wins.

Exorcist interaction with Leviathan

If the Leviathan nominates and executes the Exorcist-chosen player, good wins.

Fang Gu interaction with Scarlet Woman

If there would be two alive Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.

Farmer interaction with Riot

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Farmer interaction with Leviathan

Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Fearmonger interaction with Plague Doctor

If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.

Fearmonger interaction with Vizier

The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.

Goblin interaction with Plague Doctor

If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.

Godfather interaction with Heretic

Only 1 jinxed character can be in play.

Goon interaction with Pit-Hag

If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Grandmother interaction with Riot

If Riot is in play and the Grandchild dies by execution, evil wins.

Grandmother interaction with Leviathan

If the Leviathan is in play and the Grandchild dies by execution, evil wins.

Hatter interaction with Lil' Monsta

If the Hatter dies and the Demon chooses Lil' Monsta, they also choose a Minion to become.

Hatter interaction with Legion

If Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability.

Hatter interaction with Leviathan

The Leviathan cannot enter play after day 5.

Hatter interaction with Summoner

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

Heretic interaction with Spy

Only 1 jinxed character can be in play.

Heretic interaction with Pit-Hag

Only 1 jinxed character can be in play.

Heretic interaction with Widow

Only 1 jinxed character can be in play.

Heretic interaction with Lleech

Only 1 jinxed character can be in play.

Hermit has all Outsider abilities. There might be one fewer Outsider. If an Outsider has a jinx, that jinx applies to the Hermit too. The Hermit may remove the Hermit from play during setup, resulting in one less Outsider than normal. If this happens, the Hermit may still be a bluff given to the Demon.

Huntsman interaction with Marionette

If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.

Innkeeper interaction with Riot

If Riot nominates and executes an Innkeeper-protected player, good wins.

Innkeeper interaction with Leviathan

If the Leviathan nominates and executes an Innkeeper-protected player, good wins.

Investigator interaction with Vizier

The Storyteller doesn't declare the Vizier is in play.

Kazali interaction with Marionette

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Kazali interaction with Summoner

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

King interaction with Riot

If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.

King interaction with Leviathan

If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

Legion interaction with Magician

The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.

Legion interaction with Minstrel

If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

Legion interaction with Politician

The Politician might register as evil to Legion.

Legion interaction with Preacher

If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Legion interaction with Summoner

If Legion is summoned, all evil players become Legion.

Legion interaction with Zealot

The Zealot might register as evil to Legion.

Leviathan interaction with Mayor

If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.

Leviathan interaction with Monk

If the Leviathan nominates and executes the Monk-protected player, good wins.

Leviathan interaction with Pit-Hag

The Leviathan cannot enter play after day 5.

Leviathan interaction with Ravenkeeper

Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Leviathan interaction with Sage

Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Leviathan interaction with Soldier

If the Leviathan nominates and executes the Soldier, good wins.

Lil' Monsta interaction with Magician

If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

Lil' Monsta interaction with Marionette

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Lil' Monsta interaction with Poppy Grower

If Lil' Monsta and the Poppy Grower are alive, Minions wake one by one, until one of them chooses to babysit the Lil' Monsta.

Lil' Monsta interaction with Psychopath

If the Psychopath is babysitting Lil' Monsta, they die when executed.

Lil' Monsta interaction with Scarlet Woman

If Lil' Monsta dies with 5 or more players alive, the Scarlet Woman babysits Lil' Monsta for the rest of the game.

Lil' Monsta interaction with Vizier

If the Vizier is babysitting Lil' Monsta, they die when executed.

Lleech interaction with Mastermind

If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.

Lleech interaction with Slayer

If the Slayer slays the Lleech host, the host dies.

Lord of Typhon interaction with Summoner

If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.

Lunatic interaction with Mathematician

The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.

Magician interaction with Wraith

After each execution, the living Magician may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.

Magician interaction with Vizier

If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Magician interaction with Marionette

If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

Magician interaction with Spy

When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.

Magician interaction with Widow

When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.

Marionette interaction with Summoner

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Marionette interaction with Mathematician

The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.

Marionette interaction with Plague Doctor

If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

Mastermind interaction with Vigormortis

A Mastermind that has their ability keeps it if the Vigormortis dies.

Mayor interaction with Riot

The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

Monk interaction with Riot

If Riot nominates and executes the Monk-protected player, good wins.

Ogre interaction with Recluse

If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.

Ogre interaction with Spy

The Spy registers as evil to the Ogre.

Ogre interaction with Pit-Hag

If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.

Pit-Hag interaction with Village Idiot

If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.

Pit-Hag interaction with Politician

If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.

Pit-Hag interaction with Summoner

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

Plague Doctor interaction with Spy

If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.

Plague Doctor interaction with Wraith

If the Storyteller would gain the Wraith ability, a Minion gains it, and learns this.

If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.

Politician interaction with Vizier

The Politician might register as evil to the Vizier.

Poppy Grower interaction with Spy

If the Poppy Grower has their ability, the Spy does not see the Grimoire.

Poppy Grower interaction with Widow

If the Poppy Grower has their ability, the Widow does not see the Grimoire.

Poppy Grower interaction with Summoner

If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.

Preacher interaction with Summoner

If the living Summoner has no ability, the Storyteller has the Summoner ability.

Preacher interaction with Vizier

If the Vizier loses their ability, they learn this, and cannot die during the day.

Pukka interaction with Summoner

The Summoner may summon a Pukka on the 2nd night instead of the 3rd.

Ravenkeeper interaction with Riot

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Recluse interaction with Sage

The Recluse might register as the Demon to the Sage.

Riot interaction with Sage

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Riot interaction with Soldier

If Riot nominates and executes the Soldier, good wins.

Summoner interaction with Zombuul

If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".

Vizier interaction with Zealot

The Zealot might register as evil to the Vizier.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.