with
Search
Search
Search

Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Minion

interactions

Alchemist has a Minion ability.

Each day Alsaahir can publicly guess which players are Minion(s) and which are Demon(s) - if correct, good wins.

Alsaahir interaction with Recluse

Alsaahir guessing the Recluse as a Demon or as a Minion does not count and is not required.

On Apprentice first night, they gain a Townsfolk ability (if good) or a Minion ability (if evil).

Balloonist interaction with Recluse

Balloonist may learn the Recluse as a Demon character or a Minion character,

Bounty Hunter interaction with Kazali

If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.

Cannibal interaction with Recluse

If Recluse is executed, the Cannibal may gain a Demon or a Minion ability, but it's not recommended.

Cannibal interaction with Damsel

When Cannibal eats the Damsel, Minions do not get the information that the new Damsel is in play but they have a new guess if they used it already.

Clockmaker starts knowing how many steps from the Demon to its nearest Minion.

Clockmaker interaction with Recluse

Clockmaker may start knowing how many steps from the Demon to the Recluse, or from the Recluse to their nearest Minion, if they sit closer to each other than the rest of the evil players.

Clockmaker interaction with Lil' Monsta

Clockmaker starts knowing how many steps from the player holding Lil' Monsta to the nearest Minion.

Courtier interaction with Recluse

If Courtier chose a Minion or a Demon character, the Recluse can be drunk instead but it's not recommended.

All Minions know a Damsel is in play. If a Minion publicly guesses the Damsel (once), while the Damsel is sober and healthy, the Damsel's team loses.

Damsel interaction with Recluse

Recluse guess on the Damsel may be counted as once per game for the Minions but it's not recommended.

Dreamer interaction with Recluse

Dreamer can see the Recluse as a good character they are not and a Minion or a Demon.

Once per game, at night, Engineer can choose which Minions or which Demon is in play.

Engineer interaction with Recluse

Recluse may become a Minion or a Demon after the Engineer chose which are in play but it's not recommended.

Evil Twin interaction with Recluse

Evil Twin can see paired Recluse as a Minion or as a Demon but it's not recommended.

Exorcist interaction with Lil' Monsta

Lil' Monsta-sitter chosen by the Exorcist learns who Exorcist is and then doesn't wake tonight - they don't wake to use their Minion skill and to choose a new babysitter. The Demon death may still occur.

Fearmonger interaction with Plague Doctor

If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.

Gambler interaction with Recluse

Gambler can live if guessing the Recluse as a Minion or as a Demon.

Goblin interaction with Plague Doctor

If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.

Grandmother interaction with Recluse

Grandmother can learn that the Recluse is a Minion or a Demon if shown as the grandchild.

Harlot interaction with Recluse

Recluse may register as a Minion or a Demon to the Harlot, but it's not recommended if the Harlot is evil.

If Hatter died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Hatter interaction with Lil' Monsta

If the Hatter dies and the Demon chooses Lil' Monsta, they also choose a Minion to become.

Hatter interaction with Recluse

Recluse may choose a Minion or a Demon character to be, after the Hatter died but it's not recommended.

Hatter interaction with Marionette

When Hatter dies, the Marionette is not woken to choose a new Demon or Minion to be.

Hermit interaction with Recluse

Hermit with the Recluse ability can register as evil & as a Minion or Demon, even if dead.

Each night*, Imp chooses a player: they die. If the Imp kills themself this way, a Minion becomes the Imp.

Investigator starts knowing that 1 of 2 players is a particular Minion.

Investigator interaction with Recluse

Recluse can register as a Minion to the Investigator

Juggler interaction with Recluse

Juggler can get a "yes" on incorrect guess on the Recluse as a Minion or as a Demon.

King interaction with Recluse

King may learn that the alive Recluse is a Minion or a Demon.

Each night, Minions choose who babysits Lil' Monsta and thus registers as the Demon. Each night*, a player might die. There is an additional Minion in play.

Lil' Monsta interaction with Poppy Grower

If Lil' Monsta and the Poppy Grower are alive, Minions wake one by one, until one of them chooses to babysit the Lil' Monsta.

Each night*, Lord of Typhon chooses a player: they die. Evil characters are in a line and the Lord of Typhon is in between them (does not have to be exactly in the middle). There is one additional Minion and there might be more or fewer Outsiders than normal.

Lord of Typhon interaction with Summoner

If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.

The Demon thinks the Magician is a Minion. Minions think the Magician is a Demon.

Marionette interaction with Poppy Grower

When Poppy Grower dies, the Marionette does not learn who the Demon and other Minions are.

When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.

Monk interaction with Vigormortis

When the Monk protects a Townsfolk neighboring the Minion killed by the Vigormortis, the Townsfolk is not poisoned for the duration of the protection.

Ojo interaction with Recluse

Recluse may be killed instead, if Ojo chooses a Minion or a Demon character, but it's not recommended.

When Plague Doctor dies, the Storyteller gains a Minion ability.

Plague Doctor interaction with Spy

If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.

Plague Doctor interaction with Wraith

If the Storyteller would gain the Wraith ability, a Minion gains it, and learns this.

If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.

Minions & Demons do not know each other. If Poppy Grower dies, they learn who each other are that night.

If there are good-aligned Minions or Demons, they wake with evil Minions or Demons when the Poppy Grower dies.

Each night, Preacher chooses a player: a Minion, if chosen, learns this. All chosen Minions have no ability. If Preacher becomes drunk or poisoned after choosing a Minion, they regain their ability until the Preacher is sober and healthy again.

Preacher interaction with Spy

Spy may register as non-Minion to the Preacher, but it's not recommended.

Ravenkeeper interaction with Recluse

Recluse, if chosen by the Ravenkeeper, can be shown as a Minion or as a Demon.

Recluse might register as evil & as a Minion or Demon, even if dead.

Recluse interaction with Recluse

In theory Recluse could be woken and learn who the Minions are and also who the Demon is but it is absolutely not recommended.

Recluse interaction with Undertaker

Recluse, if executed during the day, can be shown to the Undertaker as a Minion or as a Demon.

Recluse interaction with Spy

Spy could see the Recluse in the Grimoire as evil or as a Minion or as a Demon but it is not recommended.

Recluse interaction with Widow

Widow could see the Recluse in the Grimoire as evil or as a Minion or a Demon but it is not recommended.

Each Minion gets 3 bluffs.

Soldier interaction with Vigormortis

Soldier is immune to the poison from the neighbor Minion killed by the Vigormortis.

Each night*, Town Crier learns if a Minion nominated today, and this information is given even if the Minion is not a Minion anymore at night. This ability does not trigger for Travellers exile.

Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.