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Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Neighbor

interactions
Chef interaction with Recluse

Chef may register the Recluse sitting next to an evil player as the evil pair.

Each night, Cult Leader becomes the alignment of an alive neighbor. If all good players choose to join their cult, their team wins.

Cult Leader interaction with Recluse

Cult Leader may become evil at night if they sit next to an alive Recluse.

Cult Leader interaction with Spy

Cult Leader may become good at night if they sit next to the alive Spy.

Cult Leader interaction with Lycanthrope

Cult Leader may become evil at night if they sit next to the alive Faux Paw.

Each night, Empath learns how many of their 2 alive neighbors are evil.

Empath interaction with Recluse

Recluse may register as evil if sitting next to the Empath.

Empath interaction with Spy

Spy may register as good if sitting next to the Empath.

Once per day, Gangster may choose to kill an alive neighbor, if Gangster's other alive neighbor agrees.

Kazali interaction with Marionette

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Lil' Monsta interaction with Marionette

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Lord of Typhon interaction with Summoner

If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.

Magician interaction with Marionette

If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

Marionette thinks they are a good character, but they are not. The Demon knows who they are. Marionette neighbors the Demon.

Marionette interaction with Summoner

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Marionette interaction with Plague Doctor

If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

Marionette interaction with Recluse

Marionette may be sitted next to the Recluse.

Monk interaction with No Dashii

Townsfolk neighboring the No Dashii and protected by the Monk is not poisoned for the duration of the protection.

Each night*, No Dashii chooses a player: they die. No Dashii's two Townsfolk neighbors are poisoned.

Recluse interaction with Vigormortis

Recluse killed by the Vigormortis may poison their neighbor Townsfolk

Recluse interaction with Tea Lady

Tea Lady's neighbors may die if one of them is the Recluse.

If both of the Tea Lady's alive neighbors are good, they can't die.

Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.

If Townsfolk poisoned by the Minion killed by the Vigormortis becomes non-Townsfolk, a new neighbor Townsfolk is chosen for poisoning.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.