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#Neighbor
interactionsChef may register the Recluse sitting next to an evil player as the evil pair.
Each night, Cult Leader becomes the alignment of an alive neighbor. If all good players choose to join their cult, their team wins.
Cult Leader may become evil at night if they sit next to an alive Recluse.
Cult Leader may become good at night if they sit next to the alive Spy.
Cult Leader may become evil at night if they sit next to the alive Faux Paw.
Each night, Empath learns how many of their 2 alive neighbors are evil.
Once per day, Gangster may choose to kill an alive neighbor, if Gangster's other alive neighbor agrees.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Marionette thinks they are a good character, but they are not. The Demon knows who they are. Marionette neighbors the Demon.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Marionette may be sitted next to the Recluse.
Townsfolk neighboring the No Dashii and protected by the Monk is not poisoned for the duration of the protection.
Each night*, No Dashii chooses a player: they die. No Dashii's two Townsfolk neighbors are poisoned.
Recluse killed by the Vigormortis may poison their neighbor Townsfolk
If both of the Tea Lady's alive neighbors are good, they can't die.
Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.
If Townsfolk poisoned by the Minion killed by the Vigormortis becomes non-Townsfolk, a new neighbor Townsfolk is chosen for poisoning.