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Grimoire BookmarkletHow to use:
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#Outsider
interactionsEach night Balloonist learns a player of a different character type than last night. There might be one additional Outsider in play. If the Balloonist is drunk or poisoned, they may learn a character of the same type as the previously shown player. When the Balloonist becomes sober and healthy, they must learn a player of a different character type to the previously shown player.
If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
Balloonist may learn the Spy as a Townsfolk or as an Outsider.
If Fang Gu killed an Outsider and jumped, they cannot jump again even if new Fang Gu was created.
There are two extra Outsiders in play. This change happens during setup, and it does not revert if the Baron dies.
If the Storyteller would gain the Baron ability, up to two players become Outsiders.
If Courier chose a Townsfolk or an Outsider character, the Spy can be drunk instead but it's not recommended.
The Drunk thinks they are a Townsfolk but is actually an Outsider, so may therefore receive true information while the Vortox is in play.
Each night*, Fang Gu chooses a player: they die. The first Outsider this kills becomes an evil Fang Gu and the original Fang Gu dies instead. There is one more Outsider.
If Fang Gu killed an Outsider and jumped, they cannot jump again even if new Fang Gu was created.
When Monk-protected Fang Gu chooses an Outsider, the chosen Outsider dies and the Fang Gu remains alive.
Godfather starts knowing which Outsiders are in play. If one died today, the Godfather chooses a player tonight: they die. There might be one more or one fewer Outsider.
Hermit has all Outsider abilities. There might be one fewer Outsider. If an Outsider has a jinx, that jinx applies to the Hermit too. The Hermit may remove the Hermit from play during setup, resulting in one less Outsider than normal. If this happens, the Hermit may still be a bluff given to the Demon.
Each night*, Kazali chooses a player: they die. Kazali chooses which players are which Minions. There might be more or fewer Outsiders than normal.
Librarian starts knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
If the Recluse is the only Outsider in-play, the Librarian can be told that there are no Outsiders in-play.
Each night*, Lord of Typhon chooses a player: they die. Evil characters are in a line and the Lord of Typhon is in between them (does not have to be exactly in the middle). There is one additional Minion and there might be more or fewer Outsiders than normal.
If Mutant is mad about being an Outsider, they might be executed.
Spy may be killed instead, if Ojo chooses a Townsfolk or an Outsider character, but it's not recommended.
Each night, Spy sees the Grimoire. The Spy might register as good and as a Townsfolk or Outsider, even if dead.
Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.
There are X Outsiders in the game. On night X, all Townsfolk are poisoned until dusk.