with
Search
Search
Search

Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Outsider

interactions

Each night Balloonist learns a player of a different character type than last night. There might be one additional Outsider in play. If the Balloonist is drunk or poisoned, they may learn a character of the same type as the previously shown player. When the Balloonist becomes sober and healthy, they must learn a player of a different character type to the previously shown player.

Balloonist interaction with Marionette

If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.

Balloonist interaction with Spy

Balloonist may learn the Spy as a Townsfolk or as an Outsider.

Barber interaction with Fang Gu

If Fang Gu killed an Outsider and jumped, they cannot jump again even if new Fang Gu was created.

There are two extra Outsiders in play. This change happens during setup, and it does not revert if the Baron dies.

Baron interaction with Plague Doctor

If the Storyteller would gain the Baron ability, up to two players become Outsiders.

Courtier interaction with Spy

If Courier chose a Townsfolk or an Outsider character, the Spy can be drunk instead but it's not recommended.

Drunk interaction with Vortox

The Drunk thinks they are a Townsfolk but is actually an Outsider, so may therefore receive true information while the Vortox is in play.

Each night*, Fang Gu chooses a player: they die. The first Outsider this kills becomes an evil Fang Gu and the original Fang Gu dies instead. There is one more Outsider.

Fang Gu interaction with Pit-Hag

If Fang Gu killed an Outsider and jumped, they cannot jump again even if new Fang Gu was created.

Fang Gu interaction with Monk

When Monk-protected Fang Gu chooses an Outsider, the chosen Outsider dies and the Fang Gu remains alive.

Gambler interaction with Spy

Gambler can live if guessing the Spy as a Townsfolk or as an Outsider.

Godfather starts knowing which Outsiders are in play. If one died today, the Godfather chooses a player tonight: they die. There might be one more or one fewer Outsider.

Godfather interaction with Spy

Spy may register as an Outsider to the Godfather.

Hermit has all Outsider abilities. There might be one fewer Outsider. If an Outsider has a jinx, that jinx applies to the Hermit too. The Hermit may remove the Hermit from play during setup, resulting in one less Outsider than normal. If this happens, the Hermit may still be a bluff given to the Demon.

Each night*, Kazali chooses a player: they die. Kazali chooses which players are which Minions. There might be more or fewer Outsiders than normal.

Librarian starts knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

Librarian interaction with Spy

Spy can register as an Outsider to the Librarian.

Librarian interaction with Recluse

If the Recluse is the only Outsider in-play, the Librarian can be told that there are no Outsiders in-play.

Each night*, Lord of Typhon chooses a player: they die. Evil characters are in a line and the Lord of Typhon is in between them (does not have to be exactly in the middle). There is one additional Minion and there might be more or fewer Outsiders than normal.

If Mutant is mad about being an Outsider, they might be executed.

Ojo interaction with Spy

Spy may be killed instead, if Ojo chooses a Townsfolk or an Outsider character, but it's not recommended.

Each night, Spy sees the Grimoire. The Spy might register as good and as a Townsfolk or Outsider, even if dead.

Each night*, Vigormortis chooses a player: they die. Minions killed that way keep their ability and poison one Townsfolk neighbor. There is one fewer Outsider in play.

There are X Outsiders in the game. On night X, all Townsfolk are poisoned until dusk.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.