with
Search
Search
Search

Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Storyteller

interactions
Alsaahir interaction with Vizier

The Storyteller doesn't declare the Vizier is in play.

Each day Amnesiac privately guesses what their ability is and learns how accurate they are. The Storyteller can guide the Amnesiac with "cold", "warmer", "hot", "bingo" and so on.

Once per game, during the day, Artist can privately ask the Storyteller any yes/no question. The Storyteller can answer "I don't know" or prompt to ask another question if they cannot provide an answer.

The Storyteller can break the game rules, and if executed - good wins, even if Atheist is dead. There are no evil characters in the game with Atheist. If there is no Atheist in play and the Storyteller is executed, evil wins.

Atheist interaction with Riot

During a riot, if the Storyteller is nominated, players vote. If they are "about to die", the game ends. If not, they nominate again.

Atheist interaction with Boffin

If the Demon has the Atheist ability, the Storyteller may break the rules and good team wins if the Storyteller is executed. Setup condition of the Atheist is not followed in that case.

Baron interaction with Plague Doctor

If the Storyteller would gain the Baron ability, up to two players become Outsiders.

Only the Storyteller can nominate and may nominate as few or as many players as they wish. To make things fair, they must nominate at least one player whose alignment is opposite the Bishop’s alignment each day. Travellers exile can be still called normally by anyone.

The Storyteller may wake the Boffin and Demon together, or independently, to tell them which ability the Demon has. (This should be considered carefully if there is e.g. a Poppy Grower or Magician.)

Boomdandy interaction with Plague Doctor

If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.

Cerenovus interaction with Psychopath

Psychopath executed by breaking madness plays roshambo with the Storyteller.

Courtier interaction with Summoner

If the living Summoner has no ability, the Storyteller has the Summoner ability.

Damsel interaction with Pit-Hag

If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.

Engineer interaction with Summoner

If the living Summoner is removed from play, the Storyteller has the Summoner ability.

Evil Twin interaction with Plague Doctor

If the Storyteller would gain the Evil Twin ability, a player becomes the Evil Twin.

Fearmonger interaction with Plague Doctor

If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.

Each night, General learns which alignment the Storyteller believes is winning: good, evil, or neither.

Goblin interaction with Plague Doctor

If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.

Each night, High Priestess learns which player the Storyteller believes they should talk to most.

High Priestess interaction with Vortox

If there is the Vortox in-play, the High Priestess is sent to anyone except the player whom the Storyteller believes they should talk to most. (They need not be sent to the "least useful" or "least helpful" player.)

Investigator interaction with Vizier

The Storyteller doesn't declare the Vizier is in play.

Lil' Monsta interaction with Magician

If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

Marionette interaction with Plague Doctor

If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

Each night*, Ojo chooses a character: they die. If they are not in play, the Storyteller chooses who dies.

When Plague Doctor dies, the Storyteller gains a Minion ability.

Plague Doctor interaction with Spy

If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.

Plague Doctor interaction with Wraith

If the Storyteller would gain the Wraith ability, a Minion gains it, and learns this.

If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.

Preacher interaction with Summoner

If the living Summoner has no ability, the Storyteller has the Summoner ability.

Each day, Savant may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.