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Drag the button below to your bookmarks bar. If you don't see the bookmarks bar, press Ctrl+Shift+B (Windows/Linux) or Cmd+Shift+B (Mac) to show it.

Grimoire Bookmarklet

How to use:

  1. Open your game on botc.app with the Grimoire visible.
  2. Click the bookmarklet in your bookmarks bar.
  3. A new tab will open with all interactions for the characters in your current game.

Is this safe?

Yes. This bookmarklet runs entirely in your browser. It simply reads the character names from the page and opens a link - no data is sent anywhere except to this site. Your botc.app session, account, and game data remain completely private and untouched.

#Yes, but don't

interactions
Barber interaction with Recluse

In theory Recluse may choose two players to swap characters after the Barber died but it's not recommended.

Cannibal interaction with Recluse

If Recluse is executed, the Cannibal may gain a Demon or a Minion ability, but it's not recommended.

Choirboy interaction with Recluse

Choirboy may learn the Recluse as a Demon when the Demon kills the King but it's not recommended.

Choirboy interaction with Spy

Choirboy may learn who the Demon is, when Demon kills the Spy, but it's not recommended.

Courtier interaction with Recluse

If Courtier chose a Minion or a Demon character, the Recluse can be drunk instead but it's not recommended.

Courtier interaction with Spy

If Courier chose a Townsfolk or an Outsider character, the Spy can be drunk instead but it's not recommended.

Damsel interaction with Recluse

Recluse can guess the Damsel and lose the game but it's not recommended.

Damsel interaction with Recluse

Recluse guess on the Damsel may be counted as once per game for the Minions but it's not recommended.

Damsel interaction with Recluse

Recluse can learn that the Damsel is in play but it's not recommended.

Engineer interaction with Recluse

Recluse may become a Minion or a Demon after the Engineer chose which are in play but it's not recommended.

Evil Twin interaction with Recluse

Evil Twin can see paired Recluse as a Minion or as a Demon but it's not recommended.

Evil Twin interaction with Spy

Spy may be selected as a good twin but it's not recommended.

Exorcist interaction with Recluse

Recluse, if chosen by the Exorcist, may learn who the Exorcist is but it's not recommended.

Fang Gu interaction with Spy

Spy, if chosen by the Fang Gu, may become a new Fang Gu, but it's not recommended.

Fang Gu interaction with Recluse

Fang Gu attacking the Recluse might not die and jump but it's not recommended.

Farmer interaction with Spy

When Farmer dies at night, the Spy might become a Farmer but it's not recommended.

Farmer interaction with Recluse

Recluse may be spared becoming a Farmer when the Farmer dies but it's not recommended.

Fearmonger interaction with Recluse

If Fearmonger chooses the Recluse, and then nominates them and executes, evil may lose, but it's not recommended.

Fearmonger interaction with Spy

If Fearmonger chooses the Spy, and then nominates them and executes, good may lose, but it's not recommended.

Fortune Teller interaction with Spy

The Spy can register as a Demon for the Fortune Teller, but if in any moment of a game the Spy registers as evil then Red Herring token must be moved to another good player and can't be placed on the Spy until the good player with the token will register as evil or become evil. However it's not recommended.

Gambler interaction with Recluse

Gambler can die if guessing the Recluse as a Recluse but it's not recommended.

Gambler interaction with Spy

Gambler can die if guessing the Spy as a Spy but it's not recommended.

Godfather interaction with Recluse

Recluse may misregister for the Godfather info but it's not recommended.

Godfather interaction with Recluse

Godfather may be denied a kill after the Recluse's death but it's not recommended.

Grandmother interaction with Recluse

Grandmother can learn that the Recluse is a Minion or a Demon if shown as the grandchild.

Harlot interaction with Recluse

Recluse may register as a Minion or a Demon to the Harlot, but it's not recommended if the Harlot is evil.

Hatter interaction with Recluse

Recluse may choose a Minion or a Demon character to be, after the Hatter died but it's not recommended.

Huntsman interaction with Spy

Spy chosen by the Huntsman might be turned into a not-in-play Townsfolk, but it's not recommended.

Imp interaction with Recluse

Recluse can become a new Imp if the original Imp kills themself but it is not recommended.

Imp interaction with Spy

Spy might not become a new Imp, when the Imp kills themself, but it's not recommended.

King interaction with Recluse

Recluse may learn that the King is in play but it's not recommended.

Klutz interaction with Recluse

Recluse, if chosen by the Klutz, can end the game with evil winning but it's not recommended.

Klutz interaction with Spy

Spy chosen by the Klutz might not end the game, but it's not recommended.

Leviathan interaction with Spy

Executed Spy may register as good but it's not recommended.

Lil' Monsta interaction with Recluse

Recluse may wake to choose the next babysitter, but it's not recommended.

Lunatic interaction with Recluse

Recluse may learn who the Lunatic is and who they picked at night but it's not recommended.

Marionette interaction with Recluse

Recluse may learn who the Marionette is, but it's not recommended.

Mezepheles interaction with Spy

Spy might be "turned evil" after saying the secret word, but it's not recommended.

Minstrel interaction with Recluse

After Recluse execution all players except Travellers may get drunk but it's not recommended.

Minstrel interaction with Spy

Spy may not trigger the Minstrel ability after execution, but it's not recommended.

Noble interaction with Noble

Noble may start knowing that they are in play but it's not recommended.

Ojo interaction with Recluse

Recluse may be killed instead, if Ojo chooses a Minion or a Demon character, but it's not recommended.

Ojo interaction with Spy

Spy may be killed instead, if Ojo chooses a Townsfolk or an Outsider character, but it's not recommended.

Philosopher interaction with Spy

Spy may be drunk instead, if the Philosopher chose any good character, but it's not recommended.

Pit-Hag interaction with Spy

Pit-Hag might not create a good character if the Spy is in play, but it's not recommended.

Preacher interaction with Recluse

Recluse may learn that the Preacher chose them but it's not recommended.

Preacher interaction with Spy

Spy may register as non-Minion to the Preacher, but it's not recommended.

Professor interaction with Spy

Spy chosen by the Professor may be resurrected but it's not recommended.

Puzzlemaster interaction with Recluse

Puzzlemaster may learn the Recluse as a Demon but it's not recommended.

Ravenkeeper interaction with Recluse

Recluse, if chosen by the Ravenkeeper, can be shown as a Minion or as a Demon.

Recluse interaction with Snake Charmer

Recluse chosen by the Snake Charmer may swap character with them and then be poisoned but it's not recommended.

Recluse interaction with Recluse

In theory Recluse could be woken and learn who the Minions are and also who the Demon is but it is absolutely not recommended.

Recluse interaction with Scarlet Woman

Scarlet Woman can become a new Recluse if Recluse died for any reason but it's not recommended.

Recluse interaction with Spy

Spy could see the Recluse in the Grimoire as evil or as a Minion or as a Demon but it is not recommended.

Recluse interaction with Snitch

Recluse can get three bluffs but it's not recommended.

Recluse interaction with Vizier

Recluse vote can be counted as evil, but it's not recommended.

Recluse interaction with Widow

Widow could see the Recluse in the Grimoire as evil or as a Minion or a Demon but it is not recommended.

Recluse interaction with Riot

On day three, the Recluse might become Riot, but it's not recommended.

Recluse interaction with Scapegoat

Evil Scapegoat may be executed instead of the Recluse, but it's not recommended.

Spy interaction with Vizier

Spy may be counted as good when voting, but it's not recommended.

Steward interaction with Steward

Steward may start knowing that they are in play but it's not recommended.

What is a TAG?

A tag describes what a character's ability interacts with or references, not the character itself.

For example, the Chef can have an Evil tag for their interaction because their ability gives information about evil players ("You start knowing how many pairs of evil players there are"), even though the Chef is a good character.

Tags help you search and filter characters based on what their abilities deal with - this could be alignments (evil, good), character types (Outsider, Townsfolk, Minion), game mechanics (drunk, poisoned, death), or any other game element that abilities reference.

Think of tags as categories that make it easier to find characters whose abilities might be relevant to a specific situation or interact with each other during the game.

What tags do we have so far?

Each Night Each Night (*) First Night Day Once Per Game After Death Active Passive Alive Dead Evil Good Alignment Townsfolk Outsider Minion Demon Traveller Storyteller Drunk Sober Healthy Poisoned Death Resurrection Win Loss Voting Nomination Execution Jinx Mad Protected Neighbor Woke Setup Yes, but don't

Where can I get scripts?

Go to script.bloodontheclocktower.com for the official BOTC script tool. Use the export menu and JSON options.

For community made scripts go to botcscripts.com, select a script and then use JSON buttons.